Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust). Fix te_teleport shader. Track angles for antilag. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -765,7 +765,7 @@ static int Sys_CheckChRoot(void)
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freeaddrinfo(info);
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}
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#ifdef SQL
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#if defined(SQL) && defined(HAVE_SERVER)
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SQL_Available();
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#endif
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#ifdef HAVE_GNUTLS
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