Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust). Fix te_teleport shader. Track angles for antilag. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -541,7 +541,6 @@ typedef struct
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#ifdef NQPROT
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int signon;
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#endif
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int language;
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colourised_t *colourised;
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qboolean nqexpectingstatusresponse;
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