Reworked networking a little, separating out common code for separate server/master processes.

Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2018-12-28 00:04:36 +00:00
parent 18280be6e9
commit c6ed692871
56 changed files with 2026 additions and 964 deletions

View file

@ -541,7 +541,6 @@ typedef struct
#ifdef NQPROT
int signon;
#endif
int language;
colourised_t *colourised;
qboolean nqexpectingstatusresponse;