implement status command for nq clients that expect something to be printed. IP addresses are withheld.
fix stats issue. support menuqc-based loading screens. fixed 2d render-to-texture issues. (finally) throttle 'connection lost or aborted' messages. report the ip address too, because we can. begun work on nq-style player ip-logging. ip addresses are collected now, but there's still no actual database code yet. rewrote engine auto-update. now part of the updates menu instead of system-specific special-case code. Still requires a system function to actually invoke the updated engine however. added sdl audio capture support (requires sdl 2.0.5). treat q_version like f_version etc. respond to both. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5046 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3324,6 +3324,15 @@ void Sbar_DeathmatchOverlay (int start)
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CL_SendClientCommand(true, "ping");
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}
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}
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if (cls.protocol == CP_NETQUAKE)
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{
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if (cl.nqplayernamechanged && cl.nqplayernamechanged < realtime)
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{
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cl.nqplayernamechanged = 0;
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cls.nqexpectingstatusresponse = true;
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CL_SendClientCommand(true, "status");
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}
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}
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if (start)
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y = start;
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