implement status command for nq clients that expect something to be printed. IP addresses are withheld.
fix stats issue. support menuqc-based loading screens. fixed 2d render-to-texture issues. (finally) throttle 'connection lost or aborted' messages. report the ip address too, because we can. begun work on nq-style player ip-logging. ip addresses are collected now, but there's still no actual database code yet. rewrote engine auto-update. now part of the updates menu instead of system-specific special-case code. Still requires a system function to actually invoke the updated engine however. added sdl audio capture support (requires sdl 2.0.5). treat q_version like f_version etc. respond to both. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5046 fc73d0e0-1445-4013-8a0c-d673dee63da5
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36 changed files with 855 additions and 631 deletions
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@ -169,6 +169,8 @@ typedef struct player_info_s
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int ping;
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qbyte pl;
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char ip[128];
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struct
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{
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float time; //invalid if too old.
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@ -531,6 +533,7 @@ typedef struct
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int language;
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colourised_t *colourised;
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qboolean nqexpectingstatusresponse;
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} client_static_t;
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extern client_static_t cls;
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@ -917,6 +920,16 @@ typedef struct
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MATCH_STANDBY,
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MATCH_INPROGRESS
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} matchstate;
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enum {
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CLNQPP_NONE,
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CLNQPP_PINGS,
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CLNQPP_STATUS, //"host: *\n" ... "players: *\n\n"
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CLNQPP_STATUSPLAYER, //#...\n
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CLNQPP_STATUSPLAYERIP, // foobar\n
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} nqparseprint;
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int nqparseprintplayer;
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float nqplayernamechanged;
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} client_state_t;
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extern unsigned int cl_teamtopcolor;
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