some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes. r_showshaders cvar reports the wall texture being pointed at. improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff. fix q3bsp loader race condition. fix dpm loader multi-surface issue. remove limit on stringbuffer count. don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking. fixed splitscreen saved games. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -37,9 +37,9 @@ void PR_Init(void);
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void QDECL ED_Spawned (struct edict_s *ent, int loading);
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void SSQC_MapEntityEdited(int modelidx, int idx, const char *newdata);
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qboolean SV_RunFullQCMovement(struct client_s *client, usercmd_t *ucmd);
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qboolean PR_KrimzonParseCommand(char *s);
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qboolean PR_ParseClusterEvent(char *dest, char *source, char *cmd, char *info);
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qboolean PR_UserCmd(char *cmd);
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qboolean PR_KrimzonParseCommand(const char *s);
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qboolean PR_ParseClusterEvent(const char *dest, const char *source, const char *cmd, const char *info);
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qboolean PR_UserCmd(const char *cmd);
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qboolean PR_ConsoleCmd(const char *cmd);
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void PRSV_RunThreads(void);
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