fix a couple of serious issues molgrum reported.
fix dedicated server to integrate inside fteqcc. fix bug with jump being released. fix fteqcc always using 32bit output. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5086 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
492feafd1d
commit
c46f6a3a53
12 changed files with 158 additions and 73 deletions
|
@ -723,9 +723,11 @@ static void CL_EntStateToPlayerState(player_state_t *plstate, entity_state_t *st
|
|||
vec3_t a;
|
||||
int pmtype;
|
||||
qboolean onground = plstate->onground;
|
||||
qboolean jumpheld = plstate->jump_held;
|
||||
vec3_t vel;
|
||||
VectorCopy(plstate->velocity, vel);
|
||||
memset(plstate, 0, sizeof(*plstate));
|
||||
plstate->jump_held = jumpheld;
|
||||
|
||||
switch(state->u.q1.pmovetype)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue