added sys_priority cvar to the windows build.

rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2018-04-15 02:48:23 +00:00
parent eb89084603
commit c4132347eb
38 changed files with 1233 additions and 438 deletions

View file

@ -132,7 +132,7 @@ cvar_t pext_ezquake_nochunks = CVARD("pext_ezquake_nochunks", "0", "Prevents ezq
cvar_t sv_gamespeed = CVARAF("sv_gamespeed", "1", "slowmo", 0);
cvar_t sv_csqcdebug = CVAR("sv_csqcdebug", "0");
cvar_t sv_csqc_progname = CVAR("sv_csqc_progname", "csprogs.dat");
cvar_t pausable = CVAR("pausable", "1");
cvar_t pausable = CVAR("pausable", "");
cvar_t sv_banproxies = CVARD("sv_banproxies", "0", "If enabled, anyone connecting via known proxy software will be refused entry. This should aid with blocking aimbots, but is only reliable for certain public proxies.");
cvar_t sv_specprint = CVARD("sv_specprint", "3", "Bitfield that controls which player events spectators see when tracking that player.\n&1: spectators will see centerprints.\n&2: spectators will see sprints (pickup messages etc).\n&4: spectators will receive console commands, this is potentially risky.\nIndividual spectators can use 'setinfo sp foo' to limit this setting.");