fix to sw character drawing (should speed SW up)

gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-08-06 07:18:29 +00:00
parent a3c6317802
commit c30d79eb31
10 changed files with 49 additions and 70 deletions

View file

@ -63,6 +63,7 @@ extern cvar_t gl_savecompressedtex;
extern cvar_t gl_load24bit;
extern cvar_t gl_blend2d;
extern cvar_t con_ocranaleds;
qbyte *draw_chars; // 8*8 graphic characters
@ -1928,8 +1929,16 @@ void GL_Set2D (void)
qglDisable (GL_DEPTH_TEST);
qglDisable (GL_CULL_FACE);
qglDisable (GL_BLEND);
qglEnable (GL_ALPHA_TEST);
if (gl_blend2d.value)
{
qglEnable (GL_BLEND);
qglDisable (GL_ALPHA_TEST);
}
else
{
qglDisable (GL_BLEND);
qglEnable (GL_ALPHA_TEST);
}
// qglDisable (GL_ALPHA_TEST);
qglColor4f (1,1,1,1);