fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?) fixes to pluginless compile few other small changes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
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10 changed files with 49 additions and 70 deletions
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@ -163,6 +163,8 @@ cvar_t gl_shadeq3 = {"gl_shadeq3", "1"}; //use if you want.
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extern cvar_t r_vertexlight;
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cvar_t gl_shadeq1 = {"gl_shadeq1", "0", NULL, CVAR_CHEAT}; //FIXME: :(
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cvar_t gl_shadeq1_name = {"gl_shadeq1_name", "*"};
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cvar_t gl_blend2d = {"gl_blend2d", "0"};
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#endif
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cvar_t r_bloodstains = {"r_bloodstains", "1"};
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@ -333,6 +335,8 @@ void GLRenderer_Init(void)
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Cvar_Register (&gl_shadeq1, GLRENDEREROPTIONS);
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Cvar_Register (&gl_shadeq1_name, GLRENDEREROPTIONS);
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Cvar_Register (&gl_shadeq3, GLRENDEREROPTIONS);
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Cvar_Register (&gl_blend2d, GLRENDEREROPTIONS);
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#endif
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}
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#endif
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