fix to sw character drawing (should speed SW up)

gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-08-06 07:18:29 +00:00
parent a3c6317802
commit c30d79eb31
10 changed files with 49 additions and 70 deletions

View file

@ -932,7 +932,12 @@ static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_global
vid.recalc_refdef = 1;
if (csqc_drawsbar)
#ifdef PLUGINS
Plug_SBar();
#else
Sbar_Draw();
#endif
if (csqc_addcrosshair)
Draw_Crosshair();
}