fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?) fixes to pluginless compile few other small changes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
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10 changed files with 49 additions and 70 deletions
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@ -932,7 +932,12 @@ static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_global
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vid.recalc_refdef = 1;
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if (csqc_drawsbar)
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#ifdef PLUGINS
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Plug_SBar();
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#else
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Sbar_Draw();
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#endif
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if (csqc_addcrosshair)
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Draw_Crosshair();
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}
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