fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?) fixes to pluginless compile few other small changes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
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10 changed files with 49 additions and 70 deletions
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@ -24,14 +24,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//this is the same order as q3, except that white and black are swapped...
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consolecolours_t consolecolours[] = {
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#define CON_WHITEMASK 7*256 //must be constant. things assume this
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{0, 0, 0},
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{1, 0, 0},
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{0, 1, 0},
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{1, 1, 0},
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{0.1, 0.1, 1}, //brighten dark blue a little
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{1, 0, 1},
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{0, 1, 1},
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{1, 1, 1}
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{0, 0, 0, 0x0000},
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{1, 0, 0, 0x001F},
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{0, 1, 0, 0x03E0},
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{1, 1, 0, 0x03FF},
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{0.1, 0.1, 1, 0x7C00}, //brighten dark blue a little
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{1, 0, 1, 0x7C1F},
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{0, 1, 1, 0x7FE0},
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{1, 1, 1, 0x7FFF}
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};
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int con_ormask;
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