fix to sw character drawing (should speed SW up)

gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-08-06 07:18:29 +00:00
parent a3c6317802
commit c30d79eb31
10 changed files with 49 additions and 70 deletions

View file

@ -24,14 +24,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//this is the same order as q3, except that white and black are swapped...
consolecolours_t consolecolours[] = {
#define CON_WHITEMASK 7*256 //must be constant. things assume this
{0, 0, 0},
{1, 0, 0},
{0, 1, 0},
{1, 1, 0},
{0.1, 0.1, 1}, //brighten dark blue a little
{1, 0, 1},
{0, 1, 1},
{1, 1, 1}
{0, 0, 0, 0x0000},
{1, 0, 0, 0x001F},
{0, 1, 0, 0x03E0},
{1, 1, 0, 0x03FF},
{0.1, 0.1, 1, 0x7C00}, //brighten dark blue a little
{1, 0, 1, 0x7C1F},
{0, 1, 1, 0x7FE0},
{1, 1, 1, 0x7FFF}
};
int con_ormask;