fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?) fixes to pluginless compile few other small changes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
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10 changed files with 49 additions and 70 deletions
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@ -1849,9 +1849,11 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
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if (scr_drawdialog)
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{
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#ifdef PLUGINS
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if (!nohud)
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#ifdef PLUGINS
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Plug_SBar ();
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#else
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Sbar_Draw ();
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#endif
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SCR_ShowPics_Draw();
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Draw_FadeScreen ();
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@ -1861,8 +1863,12 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
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else if (scr_drawloading)
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{
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SCR_DrawLoading ();
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if (!nohud)
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#ifdef PLUGINS
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Plug_SBar ();
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Plug_SBar ();
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#else
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Sbar_Draw ();
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#endif
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SCR_ShowPics_Draw();
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}
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@ -1894,6 +1900,8 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
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SCR_DrawPause ();
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#ifdef PLUGINS
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Plug_SBar ();
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#else
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Sbar_Draw ();
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#endif
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SCR_ShowPics_Draw();
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