fix to sw character drawing (should speed SW up)

gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-08-06 07:18:29 +00:00
parent a3c6317802
commit c30d79eb31
10 changed files with 49 additions and 70 deletions

View file

@ -1849,9 +1849,11 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
if (scr_drawdialog)
{
#ifdef PLUGINS
if (!nohud)
#ifdef PLUGINS
Plug_SBar ();
#else
Sbar_Draw ();
#endif
SCR_ShowPics_Draw();
Draw_FadeScreen ();
@ -1861,8 +1863,12 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
else if (scr_drawloading)
{
SCR_DrawLoading ();
if (!nohud)
#ifdef PLUGINS
Plug_SBar ();
Plug_SBar ();
#else
Sbar_Draw ();
#endif
SCR_ShowPics_Draw();
}
@ -1894,6 +1900,8 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
SCR_DrawPause ();
#ifdef PLUGINS
Plug_SBar ();
#else
Sbar_Draw ();
#endif
SCR_ShowPics_Draw();