fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?) fixes to pluginless compile few other small changes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
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10 changed files with 49 additions and 70 deletions
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@ -3712,7 +3712,7 @@ void CLQ2_ParseServerMessage (void)
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if (i == PRINT_CHAT)
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{
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S_LocalSound ("misc/talk.wav");
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con_ormask = 0x8000;
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con_ormask = CON_2NDCHARSETTEXT;
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if (CL_ParseChat(s))
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{
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CL_ParsePrint(s, i);
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