fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?) fixes to pluginless compile few other small changes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
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10 changed files with 49 additions and 70 deletions
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@ -1676,8 +1676,10 @@ void CL_ConnectionlessPacket (void)
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else
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net_message.data[net_message.cursize] = '\0';
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#ifdef PLUGINS
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if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
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return;
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#endif
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c = MSG_ReadByte ();
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