hopefully, everything will work that little bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1072 fc73d0e0-1445-4013-8a0c-d673dee63da5
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44 changed files with 498 additions and 505 deletions
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@ -289,7 +289,8 @@ typedef struct
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CP_UNKNOWN,
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CP_QUAKEWORLD,
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CP_NETQUAKE,
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CP_QUAKE2
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CP_QUAKE2,
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CP_QUAKE3
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} protocol;
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qboolean resendinfo;
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@ -452,8 +453,8 @@ typedef struct
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// is rendering at. allways <= realtime
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float gametime;
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float gametimemark;
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float oldgametime; //used as the old time to lerp cl.time from.
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//if it's 0, cl.time will casually increase.
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float oldgametime; //used as the old time to lerp cl.time from.
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float oldgametimemark; //if it's 0, cl.time will casually increase.
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vec3_t simorg[MAX_SPLITS];
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vec3_t simvel[MAX_SPLITS];
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