fix pvs/phs memory leak when the same world map is used multiple times without getting flushed.

back off on per-client memory use.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4901 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-06-14 12:26:01 +00:00
parent 18c1326be9
commit c12cb2f9bb
7 changed files with 68 additions and 24 deletions

View file

@ -157,7 +157,6 @@ typedef struct
int spawned_observer_slots;
model_t *models[MAX_PRECACHE_MODELS];
qbyte *pvs, *phs; // fully expanded and decompressed
struct client_s *skipbprintclient; //SV_BroadcastPrint skips this client