fix some of the things that baker didn't like. sorry it took so long.
try to appease msvc6, just because. update the downloads menu. now even betterer!... fix proquake server angle snapping precision issue. also accept _glow textures as an alternative to the more standard _luma. compat for dp_water shader terms. tcgen stuff is still fscked up. menu tooltip code can now properly deal with variable width etc stuff. add missing te_flamejet builtin. r_dynamic -1 can now cope with q3bsp for a small speedup. added -watch commandline arg, to make it easier to figure out where cvar changes are coming from. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5015 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -122,8 +122,13 @@ typedef struct
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int framenum;
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int logindatabase;
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qboolean paused; // are we paused?
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float pausedstart;
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enum
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{
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PAUSE_EXPLICIT = 1, //someone hit pause
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PAUSE_SERVICE = 2, //we're running as a service and someone paused us rather than killing us.
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PAUSE_AUTO = 4 //console is down in a singleplayer game.
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} paused;
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float pausedstart;
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//check player/eyes models for hacks
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unsigned model_player_checksum;
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