q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1941,7 +1941,7 @@ void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
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if (ent->cl->viewent)
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pm_type = PMC_NONE;
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else
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pm_type = SV_PMTypeForClient (ent->cl);
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pm_type = SV_PMTypeForClient (ent->cl, ent->cl->edict);
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switch (pm_type)
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{
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case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
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