q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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100 changed files with 3502 additions and 2204 deletions
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@ -878,6 +878,7 @@ typedef struct
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#define MOVETYPE_H2PUSHPULL 13 // pushable/pullable object
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#define MOVETYPE_H2SWIM 14 // should keep the object in water
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#define MOVETYPE_PHYSICS 32
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#define MOVETYPE_FLY_WORLDONLY 33
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// edict->solid values
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#define SOLID_NOT 0 // no interaction with other objects
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@ -1145,7 +1146,7 @@ void SVNQ_ExecuteClientMessage (client_t *cl);
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qboolean SV_UserInfoIsBasic(char *infoname); //standard message.
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void SV_ExecuteClientMessage (client_t *cl);
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void SVQ2_ExecuteClientMessage (client_t *cl);
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int SV_PMTypeForClient (client_t *cl);
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int SV_PMTypeForClient (client_t *cl, edict_t *ent);
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void SV_UserInit (void);
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qboolean SV_TogglePause (client_t *cl);
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