q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -44,7 +44,7 @@ typedef struct
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float rate;
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galiaspose_t *poseofs;
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char name[64];
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} galiasgroup_t;
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} galiasanimation_t;
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typedef struct galiasbone_s galiasbone_t;
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#ifdef SKELETALMODELS
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@ -137,8 +137,8 @@ typedef struct galiasinfo_s
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byte_vec4_t *ofs_rgbaub;
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#endif
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int groups;
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galiasgroup_t *groupofs;
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int numanimations;
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galiasanimation_t *ofsanimations;
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struct galiasinfo_s *nextsurf;
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