q2w bsp format support.

automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-03-03 00:14:43 +00:00
parent 02ab57490e
commit bed989f529
100 changed files with 3502 additions and 2204 deletions

View file

@ -44,7 +44,7 @@ typedef struct
float rate;
galiaspose_t *poseofs;
char name[64];
} galiasgroup_t;
} galiasanimation_t;
typedef struct galiasbone_s galiasbone_t;
#ifdef SKELETALMODELS
@ -137,8 +137,8 @@ typedef struct galiasinfo_s
byte_vec4_t *ofs_rgbaub;
#endif
int groups;
galiasgroup_t *groupofs;
int numanimations;
galiasanimation_t *ofsanimations;
struct galiasinfo_s *nextsurf;