q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -73,7 +73,7 @@ static void DSOUND_Restore(soundcardinfo_t *sc)
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{
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DWORD dwStatus;
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dshandle_t *dh = sc->handle;
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if (dh->pDSBuf->lpVtbl->GetStatus (dh->pDSBuf, &dwStatus) != DD_OK)
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if (dh->pDSBuf->lpVtbl->GetStatus (dh->pDSBuf, &dwStatus) != ERROR_SUCCESS)
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Con_Printf ("Couldn't get sound buffer status\n");
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if (dwStatus & DSBSTATUS_BUFFERLOST)
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