q2w bsp format support.

automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-03-03 00:14:43 +00:00
parent 02ab57490e
commit bed989f529
100 changed files with 3502 additions and 2204 deletions

View file

@ -461,7 +461,6 @@ void M_Menu_Keys_f (void)
{
int y;
menu_t *menu;
extern cvar_t cl_splitscreen, cl_forcesplitclient;
vfsfile_t *bindslist;
Key_Dest_Add(kdm_menu);
@ -491,7 +490,7 @@ void M_Menu_Keys_f (void)
break;
}
if (cl_splitscreen.ival)
if (cl_forceseat.ival)
{
static char *texts[MAX_SPLITS+2] =
{
@ -510,7 +509,7 @@ void M_Menu_Keys_f (void)
"3",
"4"
};
MC_AddCvarCombo(menu, 16, 170, y, "Force client", &cl_forcesplitclient, (const char **)texts, (const char **)values);
MC_AddCvarCombo(menu, 16, 170, y, "Force client", &cl_forceseat, (const char **)texts, (const char **)values);
y+=8;
}