q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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100 changed files with 3502 additions and 2204 deletions
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@ -461,7 +461,6 @@ void M_Menu_Keys_f (void)
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{
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int y;
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menu_t *menu;
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extern cvar_t cl_splitscreen, cl_forcesplitclient;
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vfsfile_t *bindslist;
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Key_Dest_Add(kdm_menu);
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@ -491,7 +490,7 @@ void M_Menu_Keys_f (void)
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break;
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}
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if (cl_splitscreen.ival)
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if (cl_forceseat.ival)
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{
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static char *texts[MAX_SPLITS+2] =
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{
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@ -510,7 +509,7 @@ void M_Menu_Keys_f (void)
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"3",
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"4"
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};
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MC_AddCvarCombo(menu, 16, 170, y, "Force client", &cl_forcesplitclient, (const char **)texts, (const char **)values);
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MC_AddCvarCombo(menu, 16, 170, y, "Force client", &cl_forceseat, (const char **)texts, (const char **)values);
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y+=8;
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}
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