q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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100 changed files with 3502 additions and 2204 deletions
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@ -57,3 +57,19 @@ void INS_ReInit (void);
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void INS_Init (void);
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void INS_Shutdown (void);
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void INS_Commands (void); //final chance to call IN_MouseMove/IN_KeyEvent each frame
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extern cvar_t cl_nodelta;
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extern cvar_t cl_c2spps;
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extern cvar_t cl_c2sImpulseBackup;
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extern cvar_t cl_netfps;
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extern cvar_t cl_sparemsec;
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extern cvar_t cl_queueimpulses;
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extern cvar_t cl_smartjump;
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extern cvar_t cl_run;
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extern cvar_t cl_fastaccel;
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extern cvar_t cl_rollspeed;
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extern cvar_t cl_prydoncursor;
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extern cvar_t cl_instantrotate;
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extern cvar_t in_xflip;
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extern cvar_t prox_inmenu;
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extern cvar_t cl_forceseat;
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