q2w bsp format support.

automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-03-03 00:14:43 +00:00
parent 02ab57490e
commit bed989f529
100 changed files with 3502 additions and 2204 deletions

View file

@ -765,7 +765,7 @@ void Con_PrintCon (console_t *con, char *txt, unsigned int parseflags)
oc = con->current;
if (oc->length+1 > oc->maxlength)
{
oc->maxlength = (oc->length+1)+8;
oc->maxlength = ((oc->length+1)+8)&0xffff;
if (oc->maxlength < oc->length)
oc->length = 0; //don't crash from console line overflows.
con->current = BZ_Realloc(con->current, sizeof(*con->current)+(oc->maxlength)*sizeof(conchar_t));