q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -471,7 +471,7 @@ void Cam_TrackCrosshairedPlayer(playerview_t *pv)
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best = i;
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}
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}
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Con_Printf("Track %i? %f\n", best, bestdot);
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// Con_Printf("Track %i? %f\n", best, bestdot);
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if (best != -1) //did we actually get someone?
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{
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pv->cam_auto++;
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