openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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cd50a54a5a
commit
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160 changed files with 13078 additions and 5542 deletions
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@ -1275,7 +1275,7 @@ static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, v
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if ((ent->v->solid == SOLID_BSP || ent->v->solid == SOLID_BSPTRIGGER || ent->v->solid == SOLID_PORTAL) && mdlidx)
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{
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model = w->Get_CModel(w, mdlidx);
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if (!model || (model->type != mod_brush && model->type != mod_heightmap))
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if (!model || !model->funcs.PointContents)
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{
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// Host_Error("SOLID_BSP with non bsp model (classname: %s)", PR_GetString(w->progs, ent->v->classname));
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model = NULL;
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@ -1325,16 +1325,26 @@ static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, v
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{ //if forcedcontents is set, then ALL brushes in this model are forced to the specified contents value.
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//we achive this by tracing against ALL then forcing it after.
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int forcedcontents;
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switch((int)ent->v->skin)
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safeswitch((enum q1contents_e)(int)ent->v->skin)
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{
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case Q1CONTENTS_EMPTY: forcedcontents = FTECONTENTS_EMPTY; break;
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case Q1CONTENTS_SOLID: forcedcontents = FTECONTENTS_SOLID; break;
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case Q1CONTENTS_WATER: forcedcontents = FTECONTENTS_WATER; break;
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case Q1CONTENTS_SLIME: forcedcontents = FTECONTENTS_SLIME; break;
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case Q1CONTENTS_LAVA: forcedcontents = FTECONTENTS_LAVA; break;
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case Q1CONTENTS_SKY: forcedcontents = FTECONTENTS_SKY; break;
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case Q1CONTENTS_LADDER: forcedcontents = FTECONTENTS_LADDER;break;
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default: forcedcontents = 0; break;
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case Q1CONTENTS_EMPTY: forcedcontents = FTECONTENTS_EMPTY; break;
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case Q1CONTENTS_SOLID: forcedcontents = FTECONTENTS_SOLID; break;
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case Q1CONTENTS_WATER: forcedcontents = FTECONTENTS_WATER; break;
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case Q1CONTENTS_SLIME: forcedcontents = FTECONTENTS_SLIME; break;
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case Q1CONTENTS_LAVA: forcedcontents = FTECONTENTS_LAVA; break;
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case Q1CONTENTS_SKY: forcedcontents = FTECONTENTS_SKY; break;
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case Q1CONTENTS_LADDER: forcedcontents = FTECONTENTS_LADDER; break;
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case Q1CONTENTS_CLIP: forcedcontents = FTECONTENTS_PLAYERCLIP|FTECONTENTS_MONSTERCLIP;break;
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case Q1CONTENTS_CURRENT_0: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_0; break;
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case Q1CONTENTS_CURRENT_90: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_90; break;
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case Q1CONTENTS_CURRENT_180: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_180; break;
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case Q1CONTENTS_CURRENT_270: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_270; break;
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case Q1CONTENTS_CURRENT_UP: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_UP; break;
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case Q1CONTENTS_CURRENT_DOWN: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_DOWN; break;
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case Q1CONTENTS_TRANS: forcedcontents = FTECONTENTS_SOLID; break;
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case Q1CONTENTS_MONSTERCLIP: forcedcontents = FTECONTENTS_MONSTERCLIP; break;
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case Q1CONTENTS_PLAYERCLIP: forcedcontents = FTECONTENTS_PLAYERCLIP; break;
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safedefault: forcedcontents = 0; break;
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}
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if (hitcontentsmask & forcedcontents)
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{
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@ -1345,7 +1355,7 @@ static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, v
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else
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{
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memset (&trace, 0, sizeof(trace_t));
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trace.fraction = 1;
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trace.fraction = trace.truefraction = 1;
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trace.allsolid = false;
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trace.startsolid = false;
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trace.inopen = true; //probably wrong...
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@ -2167,16 +2177,26 @@ static unsigned int World_ContentsOfLinks (world_t *w, areagridlink_t *node, vec
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{ //if forcedcontents is set, then ALL brushes in this model are forced to the specified contents value.
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//we achive this by tracing against ALL then forcing it after.
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unsigned int forcedcontents;
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switch((int)touch->v->skin)
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safeswitch((enum q1contents_e)(int)touch->v->skin)
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{
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case Q1CONTENTS_EMPTY: forcedcontents = FTECONTENTS_EMPTY; break;
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case Q1CONTENTS_SOLID: forcedcontents = FTECONTENTS_SOLID; break;
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case Q1CONTENTS_WATER: forcedcontents = FTECONTENTS_WATER; break;
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case Q1CONTENTS_SLIME: forcedcontents = FTECONTENTS_SLIME; break;
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case Q1CONTENTS_LAVA: forcedcontents = FTECONTENTS_LAVA; break;
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case Q1CONTENTS_SKY: forcedcontents = FTECONTENTS_SKY; break;
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case Q1CONTENTS_LADDER: forcedcontents = FTECONTENTS_LADDER;break;
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default: forcedcontents = 0; break;
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case Q1CONTENTS_EMPTY: forcedcontents = FTECONTENTS_EMPTY; break;
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case Q1CONTENTS_SOLID: forcedcontents = FTECONTENTS_SOLID; break;
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case Q1CONTENTS_WATER: forcedcontents = FTECONTENTS_WATER; break;
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case Q1CONTENTS_SLIME: forcedcontents = FTECONTENTS_SLIME; break;
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case Q1CONTENTS_LAVA: forcedcontents = FTECONTENTS_LAVA; break;
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case Q1CONTENTS_SKY: forcedcontents = FTECONTENTS_SKY; break;
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case Q1CONTENTS_CLIP: forcedcontents = FTECONTENTS_PLAYERCLIP|FTECONTENTS_MONSTERCLIP; break;
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case Q1CONTENTS_CURRENT_0: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_0; break;
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case Q1CONTENTS_CURRENT_90: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_90; break;
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case Q1CONTENTS_CURRENT_180: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_180; break;
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case Q1CONTENTS_CURRENT_270: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_270; break;
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case Q1CONTENTS_CURRENT_UP: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_UP; break;
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case Q1CONTENTS_CURRENT_DOWN: forcedcontents = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_DOWN; break;
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case Q1CONTENTS_TRANS: forcedcontents = FTECONTENTS_SOLID; break;
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case Q1CONTENTS_LADDER: forcedcontents = FTECONTENTS_LADDER; break;
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case Q1CONTENTS_MONSTERCLIP: forcedcontents = FTECONTENTS_MONSTERCLIP; break;
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case Q1CONTENTS_PLAYERCLIP: forcedcontents = FTECONTENTS_PLAYERCLIP; break;
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safedefault: forcedcontents = 0; break;
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}
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c = forcedcontents;
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}
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