openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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160 changed files with 13078 additions and 5542 deletions
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@ -1,6 +1,14 @@
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#ifndef QCLIB_PROGTYPE_H
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#define QCLIB_PROGTYPE_H
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#if _MSC_VER >= 1300
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#define QC_ALIGN(a) __declspec(align(a))
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#elif (__GNUC__ >= 3) || defined(__clang__)
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#define QC_ALIGN(a) __attribute__((aligned(a)))
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#else
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#define QC_ALIGN(a) //I hope misaligned accesses are okay...
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#endif
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#if 0
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//64bit primitives allows for:
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// greater precision timers (so maps can last longer without getting restarted)
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@ -24,8 +32,8 @@ typedef float pvec_t;
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typedef int pint_t;
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typedef unsigned int puint_t;
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#ifdef _MSC_VER
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typedef __int64 pint64_t;
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typedef unsigned __int64 puint64_t;
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typedef __int64 pint64_t QC_ALIGN(4);
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typedef unsigned __int64 puint64_t QC_ALIGN(4);
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#define pPRId "d"
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#define pPRIi "i"
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@ -36,8 +44,8 @@ typedef unsigned int puint_t;
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#define pPRIx64 "I64x"
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#else
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#include <inttypes.h>
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typedef int64_t pint64_t;
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typedef uint64_t puint64_t;
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typedef int64_t pint64_t QC_ALIGN(4);
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typedef uint64_t puint64_t QC_ALIGN(4);
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#define pPRId PRId32
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#define pPRIi PRIi32
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#define QCVM_32
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#endif
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typedef double pdouble_t QC_ALIGN(4); //the qcvm uses vectors and stuff, so any 64bit types are only 4-byte aligned. we don't do atomics so this is fine so long as the compiler handles it for us.
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typedef unsigned int pbool;
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typedef pvec_t pvec3_t[3];
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typedef pint_t progsnum_t;
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