remove the old SCVAR macro
server: my attempt at mvd recording fixes. there's a couple of other issues, at least with nq mods. client: properly support recording .dems mid-map for 15+666 client: server browser now queries nq servers for players+rules. renderer: add support for single-image dual-layer skies that some other engines use. qcc: add #merge, along with __wrap + __weak keywords. fix a symboldata issue revealed by this. qcc: added a flag to write the sourcecode into the .dat (zip format compatible with any zip program that can deal with 'self extractors'). qccgui: can be told to open a .dat file instead of .src, showing/using any embedded sourcecode. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5017 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -738,7 +738,7 @@ typedef struct {
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int maxsize;
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} dbuffer_t;
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#define DEMO_FRAMES 64
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#define DEMO_FRAMES 64 //why is this not just 2?
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#define DEMO_FRAMES_MASK (DEMO_FRAMES - 1)
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typedef struct
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@ -758,6 +758,7 @@ typedef struct
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qboolean fixangle[MAX_CLIENTS];
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float fixangletime[MAX_CLIENTS];
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vec3_t angles[MAX_CLIENTS];
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qboolean resetdeltas;
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int parsecount;
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int lastwritten;
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demo_frame_t frames[DEMO_FRAMES];
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@ -1486,7 +1487,7 @@ char *SV_Demo_CurrentOutput(void);
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void SV_MVDInit(void);
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char *SV_MVDNum(char *buffer, int bufferlen, int num);
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void SV_SendMVDMessage(void);
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void SV_MVD_WriteReliables(void);
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void SV_MVD_WriteReliables(qboolean writebroadcasts);
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qboolean SV_ReadMVD (void);
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void SV_FlushDemoSignon (void);
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void DestFlush(qboolean compleate);
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