remove the old SCVAR macro
server: my attempt at mvd recording fixes. there's a couple of other issues, at least with nq mods. client: properly support recording .dems mid-map for 15+666 client: server browser now queries nq servers for players+rules. renderer: add support for single-image dual-layer skies that some other engines use. qcc: add #merge, along with __wrap + __weak keywords. fix a symboldata issue revealed by this. qcc: added a flag to write the sourcecode into the .dat (zip format compatible with any zip program that can deal with 'self extractors'). qccgui: can be told to open a .dat file instead of .src, showing/using any embedded sourcecode. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5017 fc73d0e0-1445-4013-8a0c-d673dee63da5
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62 changed files with 2359 additions and 1306 deletions
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@ -627,6 +627,13 @@ cvar_t r_part_maxdecals = CVAR("r_part_maxdecals", "8192");
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particleengine_t *pe;
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static struct partalias_s
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{
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struct partalias_s *next;
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const char *from;
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const char *to;
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} *partaliaslist;
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void P_ParticleEffect_f(void);
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static void P_ParticleEffectAlias_f(void);
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@ -673,12 +680,18 @@ void P_InitParticleSystem(void)
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R_Clutter_Init();
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}
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static struct partalias_s
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void P_ShutdownParticleSystem(void)
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{
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struct partalias_s *next;
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const char *from;
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const char *to;
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} *partaliaslist;
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struct partalias_s *l;
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while (partaliaslist)
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{
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l = partaliaslist;
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partaliaslist = l->next;
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Z_Free(l);
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}
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}
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static void P_ParticleEffectAlias_f(void)
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{
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struct partalias_s **link, *l;
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