Playing with valgrind and hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3730 fc73d0e0-1445-4013-8a0c-d673dee63da5
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15 changed files with 74 additions and 31 deletions
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@ -318,14 +318,10 @@ void GLDraw_ReInit (void)
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int maxtexsize;
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gltexture_t *glt;
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TRACE(("dbg: GLDraw_ReInit: Closing old\n"));
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while(gltextures)
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if (gltextures)
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{
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glt = gltextures;
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gltextures = gltextures->next;
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BZ_Free(glt);
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Con_Printf("gl_draw didn't shut down cleanly\n");
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gltextures = NULL;
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}
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memset(gltexturetablebuckets, 0, sizeof(gltexturetablebuckets));
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@ -448,6 +444,15 @@ void GLDraw_DeInit (void)
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Sh_Shutdown();
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#endif
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Shader_Shutdown();
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while(gltextures)
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{
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gltexture_t *glt;
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glt = gltextures;
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gltextures = gltextures->next;
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BZ_Free(glt);
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}
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}
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#include "crosshairs.dat"
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