THIS COMMIT MOST LIKELY BREAKS THINGS.
changed conchars from 16-bit to 32-bit added support for RGBI fg and bg colors better support for ^8/^9 text codes fix to echoish menu sounds added plugin stuff for centerprints/server messages/chat messages, not finalized (?) GL/SW color character functions improved (although neither handle transparent characters, and SW needs improvement with the palette remapping) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1750 fc73d0e0-1445-4013-8a0c-d673dee63da5
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31 changed files with 632 additions and 575 deletions
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@ -1279,9 +1279,10 @@ void GLDraw_Character (int x, int y, unsigned int num)
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#endif*/
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}
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void GLDraw_FillRGB (int x, int y, int w, int h, float r, float g, float b);
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void GLDraw_ColouredCharacter (int x, int y, unsigned int num)
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{
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int col;
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unsigned int col;
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if (num & CON_BLINKTEXT)
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{
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@ -1290,11 +1291,16 @@ void GLDraw_ColouredCharacter (int x, int y, unsigned int num)
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return;
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}
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// draw background
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if (num & CON_NONCLEARBG)
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{
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col = (num&CON_COLOURMASK)/256;
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qglColor3f(consolecolours[col].r, consolecolours[col].g, consolecolours[col].b);
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col = (num & CON_BGMASK) >> CON_BGSHIFT;
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GLDraw_FillRGB(x, y, 8, 8, consolecolours[col].fr, consolecolours[col].fg, consolecolours[col].fb);
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}
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// render character with foreground color
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col = (num & CON_FGMASK) >> CON_FGSHIFT;
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qglColor3f(consolecolours[col].fr, consolecolours[col].fg, consolecolours[col].fb);
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Draw_Character(x, y, num);
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}
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/*
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@ -1948,30 +1954,10 @@ void GLDraw_TileClear (int x, int y, int w, int h)
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}
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}
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/*
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=============
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Draw_Fill
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Fills a box of pixels with a single color
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=============
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*/
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void GLDraw_Fill (int x, int y, int w, int h, int c)
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void GLDraw_FillRGB (int x, int y, int w, int h, float r, float g, float b)
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{
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extern qboolean gammaworks;
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qglDisable (GL_TEXTURE_2D);
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if (gammaworks)
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{
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qglColor3f (host_basepal[c*3]/255.0,
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host_basepal[c*3+1]/255.0,
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host_basepal[c*3+2]/255.0);
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}
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else
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{
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qglColor3f (gammatable[host_basepal[c*3]]/255.0,
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gammatable[host_basepal[c*3+1]]/255.0,
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gammatable[host_basepal[c*3+2]]/255.0);
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}
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qglColor3f (r, g, b);
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qglBegin (GL_QUADS);
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@ -1984,6 +1970,32 @@ void GLDraw_Fill (int x, int y, int w, int h, int c)
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qglColor3f (1,1,1);
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qglEnable (GL_TEXTURE_2D);
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}
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/*
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=============
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Draw_Fill
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Fills a box of pixels with a single color
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=============
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*/
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void GLDraw_Fill (int x, int y, int w, int h, int c)
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{
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extern qboolean gammaworks;
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if (gammaworks)
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{
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GLDraw_FillRGB (x, y, w, h,
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host_basepal[c*3]/255.0,
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host_basepal[c*3+1]/255.0,
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host_basepal[c*3+2]/255.0);
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}
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else
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{
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GLDraw_FillRGB (x, y, w, h,
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gammatable[host_basepal[c*3]]/255.0,
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gammatable[host_basepal[c*3+1]]/255.0,
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gammatable[host_basepal[c*3+2]]/255.0);
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}
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}
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//=============================================================================
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/*
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