THIS COMMIT MOST LIKELY BREAKS THINGS.

changed conchars from 16-bit to 32-bit
added support for RGBI fg and bg colors
better support for ^8/^9 text codes
fix to echoish menu sounds
added plugin stuff for centerprints/server messages/chat messages, not finalized (?)
GL/SW color character functions improved (although neither handle transparent characters, and SW needs improvement with the palette remapping)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1750 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-01-01 09:01:15 +00:00
parent 8ef3ae1182
commit a8889d8f24
31 changed files with 632 additions and 575 deletions

View file

@ -21,24 +21,44 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quakedef.h"
//this is the same order as q3, except that white and black are swapped...
consolecolours_t consolecolours[] = {
#define CON_WHITEMASK 7*256 //must be constant. things assume this
{0, 0, 0, 0x0000},
{1, 0, 0, 0x001F},
{0, 1, 0, 0x03E0},
{1, 1, 0, 0x03FF},
{0.1, 0.1, 1, 0x7C00}, //brighten dark blue a little
{1, 0, 1, 0x7C1F},
{0, 1, 1, 0x7FE0},
{1, 1, 1, 0x7FFF}
// This is the standard RGBI palette used in CGA text mode
consolecolours_t consolecolours[MAXCONCOLOURS] = {
{ 0, 0, 0, 0, 0, 0 }, // black
{ 0, 0, 170, 0, 0, 0.67}, // blue
{ 0, 170, 0, 0, 0.67, 0 }, // green
{ 0, 170, 170, 0, 0.67, 0.67}, // cyan
{170, 0, 0, 0.67, 0, 0 }, // red
{170, 0, 170, 0.67, 0, 0.67}, // magenta
{170, 85, 0, 0.67, 0.33, 0 }, // brown
{170, 170, 170, 0.67, 0.67, 0.67}, // light gray
{ 85, 85, 85, 0.33, 0.33, 0.33}, // dark gray
{ 85, 85, 255, 0.33, 0.33, 1 }, // light blue
{ 85, 255, 85, 0.33, 1, 0.33}, // light green
{ 85, 255, 255, 0.33, 1, 1 }, // light cyan
{255, 85, 85, 1, 0.33, 0.33}, // light red
{255, 85, 255, 1, 0.33, 1 }, // light magenta
{255, 255, 85, 1, 1, 0.33}, // yellow
{255, 255, 255, 1, 1, 1 } // white
};
int con_ormask;
// This is for remapping the Q3 color codes to character masks, including ^9
conchar_t q3codemasks[MAXQ3COLOURS] = {
0x00000000, // 0, black
0x0c000000, // 1, red
0x0a000000, // 2, green
0x0e000000, // 3, yellow
0x09000000, // 4, blue
0x0b000000, // 5, cyan
0x0d000000, // 6, magenta
0x0f000000, // 7, white
0x0f100000, // 8, half-alpha white (BX_COLOREDTEXT)
0x07000000 // 9, "half-intensity" (BX_COLOREDTEXT)
};
conchar_t con_ormask;
console_t con_main;
console_t *con_current; // point to either con_main
#ifdef QTERM
#include <windows.h>
typedef struct qterm_s {
@ -436,7 +456,7 @@ Con_Resize
void Con_ResizeCon (console_t *con)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
unsigned short tbuf[CON_TEXTSIZE];
conchar_t tbuf[CON_TEXTSIZE];
if (scr_chatmode == 2)
width = (vid.width >> 4) - 2;
@ -472,7 +492,7 @@ void Con_ResizeCon (console_t *con)
numchars = con->linewidth;
Q_memcpy (tbuf, con->text, sizeof(con->text));
for (i = 0; i < sizeof(con->text)/sizeof(unsigned short); i++)
for (i = 0; i < sizeof(con->text)/sizeof(conchar_t); i++)
con->text[i] = ' ';
// Q_memset (con->text, ' ', sizeof(con->text));
@ -598,7 +618,7 @@ void Con_PrintCon (console_t *con, char *txt)
if (txt[0] == 1 || txt[0] == 2)
{
mask = CON_STANDARDMASK|CON_WHITEMASK; // go to colored text
mask = CON_HIGHCHARSMASK|CON_WHITEMASK; // go to colored text
txt++;
}
else
@ -609,21 +629,21 @@ void Con_PrintCon (console_t *con, char *txt)
{
if (c == '^')
{
if (txt[1]>='0' && txt[1]<'8')
if (txt[1]>='0' && txt[1]<='9')
{
mask = (txt[1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
mask = q3codemasks[txt[1]-'0'] + (mask&~CON_Q3MASK); //change colour only.
txt+=2;
continue;
}
if (txt[1] == 'b')
{
mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
mask ^= CON_BLINKTEXT;
txt+=2;
continue;
}
if (txt[1] == 'a')
{
mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
mask ^= CON_2NDCHARSETTEXT;
txt+=2;
continue;
}
@ -873,9 +893,9 @@ void Con_DrawInput (void)
int p;
unsigned char *text, *fname;
extern int con_commandmatch;
unsigned short maskedtext[MAXCMDLINE];
conchar_t maskedtext[MAXCMDLINE];
unsigned short mask=CON_WHITEMASK;
conchar_t mask=CON_WHITEMASK;
int maskstack[4];
int maskstackdepth = 0;
@ -898,12 +918,12 @@ void Con_DrawInput (void)
{
if (text[i] == '^') //is this an escape code?
{
if (text[i+1]>='0' && text[i+1]<'8')
mask = (text[i+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
if (text[i+1]>='0' && text[i+1]<='9')
mask = q3codemasks[text[i+1]-'0'] | (mask&~CON_Q3MASK); //change colour only.
else if (text[i+1] == 'b')
mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
mask ^= CON_BLINKTEXT;
else if (text[i+1] == 'a') //alternate
mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
mask ^= CON_2NDCHARSETTEXT;
else if (text[i+1] == 's') //store on stack (it's great for names)
{
if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0]))
@ -938,7 +958,7 @@ void Con_DrawInput (void)
if (text[1] == '/' || Cmd_IsCommand(text+1))
{ //color the first token yellow, it's a valid command
for (p = 1; (maskedtext[p]&255)>' '; p++)
maskedtext[p] = (maskedtext[p]&255) | (COLOR_YELLOW<<8);
maskedtext[p] = (maskedtext[p]&255) | (COLOR_YELLOW<<CON_FGSHIFT);
}
if (key_linepos == i) //cursor is at end
{
@ -947,7 +967,7 @@ void Con_DrawInput (void)
if (fname) //we can compleate it to:
{
for (p = i-x; fname[p]>' '; p++)
maskedtext[p+x] = (unsigned char)fname[p] | (COLOR_GREEN<<8);
maskedtext[p+x] = (unsigned char)fname[p] | (COLOR_GREEN<<CON_FGSHIFT);
maskedtext[p+x] = '\0';
}
}
@ -988,7 +1008,7 @@ Draws the last few lines of output transparently over the game top
void Con_DrawNotify (void)
{
int x, v;
unsigned short *text;
conchar_t *text;
int i;
float time;
char *s;
@ -1095,12 +1115,12 @@ void Con_DrawNotify (void)
{
if (s[x] == '^')
{
if (s[x+1]>='0' && s[x+1]<'8')
mask = (s[x+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
if (s[x+1]>='0' && s[x+1]<='9')
mask = q3codemasks[s[x+1]-'0'] | (mask&~CON_Q3MASK); //change colour only.
else if (s[x+1] == 'b')
mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
mask ^= CON_BLINKTEXT;
else if (s[x+1] == 'a') //alternate
mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
mask ^= CON_2NDCHARSETTEXT;
else if (s[x+1] == 's') //store on stack (it's great for names)
{
if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0]))
@ -1125,12 +1145,12 @@ void Con_DrawNotify (void)
{
if (s[x] == '^')
{
if (s[x+1]>='0' && s[x+1]<'8')
mask = (s[x+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
if (s[x+1]>='0' && s[x+1]<='9')
mask = q3codemasks[s[x+1]-'0'] | (mask&~CON_Q3MASK); //change colour only.
else if (s[x+1] == 'b')
mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
mask ^= CON_BLINKTEXT;
else if (s[x+1] == 'a') //alternate
mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
mask ^= CON_2NDCHARSETTEXT;
else if (s[x+1] == 's') //store on stack (it's great for names)
{
if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0]))
@ -1152,7 +1172,7 @@ void Con_DrawNotify (void)
Draw_ColouredCharacter ( (x+skip)<<3, v, s[x]|mask);
x++;
}
Draw_ColouredCharacter ( (x+skip)<<3, v, (10+((int)(realtime*con_cursorspeed)&1))|M_COLOR_WHITE);
Draw_ColouredCharacter ( (x+skip)<<3, v, (10+((int)(realtime*con_cursorspeed)&1))|CON_WHITEMASK);
v += 8;
}
@ -1165,7 +1185,7 @@ void Con_DrawNotify (void)
void Con_PrintToSys(void)
{
int line, row, x, spc, content;
short *text;
conchar_t *text;
console_t *curcon = &con_main;
content = 0;
@ -1203,7 +1223,7 @@ void Con_DrawConsole (int lines, qboolean noback)
int i, j, x, y;
float n;
int rows;
unsigned short *text;
conchar_t *text;
char *txt;
int row;
unsigned char dlbar[1024];
@ -1333,9 +1353,9 @@ void Con_DrawConsole (int lines, qboolean noback)
// draw it
y = curcon->vislines-22 + 8;
for (i = 0; i < strlen(dlbar); i++)
Draw_ColouredCharacter ( (i+1)<<3, y, (unsigned char)dlbar[i] | M_COLOR_WHITE);
Draw_ColouredCharacter ( (i+1)<<3, y, (unsigned char)dlbar[i] | CON_WHITEMASK);
Draw_ColouredCharacter ((n+1+x)*8, y, (unsigned char)'\x83' | M_COLOR_WHITE);
Draw_ColouredCharacter ((n+1+x)*8, y, (unsigned char)'\x83' | CON_WHITEMASK);
}
// draw the input prompt, user text, and cursor if desired