Vertex lighting cvar added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@371 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -170,6 +170,10 @@ cvar_t scr_allowsnap = {"scr_allowsnap", "1", NULL, CVAR_NOTFROMSERVER}; //oth
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cvar_t scr_chatmodecvar = {"scr_chatmode", "0"};
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cvar_t scr_chatmodecvar = {"scr_chatmode", "0"};
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#ifdef Q3SHADERS
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extern cvar_t r_vertexlight;
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#endif
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cvar_t r_bloodstains = {"r_bloodstains", "1"};
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cvar_t r_bloodstains = {"r_bloodstains", "1"};
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extern cvar_t r_norefresh;
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extern cvar_t r_norefresh;
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@ -309,6 +313,10 @@ void GLRenderer_Init(void)
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Cvar_Register (&gl_ati_truform_tesselation, GRAPHICALNICETIES);
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Cvar_Register (&gl_ati_truform_tesselation, GRAPHICALNICETIES);
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Cvar_Register (&gl_skyboxdist, GLRENDEREROPTIONS);
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Cvar_Register (&gl_skyboxdist, GLRENDEREROPTIONS);
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#ifdef Q3SHADERS
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Cvar_Register (&r_vertexlight, GLRENDEREROPTIONS);
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#endif
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}
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}
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#endif
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#endif
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#if defined(SWQUAKE)
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#if defined(SWQUAKE)
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