makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1586 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-11-26 03:02:55 +00:00
parent 0b14f65c77
commit 9355c7dda5
19 changed files with 850 additions and 362 deletions

View file

@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@ -77,7 +77,7 @@ typedef struct
#if defined(Q2CLIENT) || defined(Q2SERVER)
typedef enum
typedef enum
{
// can accelerate and turn
Q2PM_NORMAL,
@ -119,7 +119,7 @@ typedef struct
int gunframe;
float blend[4]; // rgba full screen effect
float fov; // horizontal field of view
int rdflags; // refdef flags
@ -424,7 +424,7 @@ typedef struct
// render a frame yet
int movemessages; // since connecting to this server
// throw out the first couple, so the player
// doesn't accidentally do something the
// doesn't accidentally do something the
// first frame
int spectator;
@ -491,10 +491,10 @@ typedef struct
qboolean paused; // send over by server
float punchangle[MAX_SPLITS]; // temporar yview kick from weapon firing
int intermission; // don't change view angle, full screen, etc
int completed_time; // latched ffrom time at intermission start
//
// information that is static for the entire time connected to a server
//
@ -794,6 +794,7 @@ void CLQ3_SendConnectPacket(netadr_t to);
void CLQ3_SendCmd(usercmd_t *cmd);
qboolean CLQ3_Netchan_Process(void);
void CLQ3_ParseServerMessage (void);
struct snapshot_s;
qboolean CG_FillQ3Snapshot(int snapnum, struct snapshot_s *snapshot);
void CG_InsertIntoGameState(int num, char *str);