after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.

fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-04-21 04:12:00 +00:00
parent 2201b920c8
commit 906b705bf0
75 changed files with 14968 additions and 302 deletions

1535
plugins/ezhud/hud.c Normal file

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