vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
562f549357
commit
8fc0df0f44
20 changed files with 1328 additions and 622 deletions
|
@ -2552,7 +2552,12 @@ void Surf_BuildLightmaps (void)
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case QR_OPENGL:
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/*favour bgra if the gpu supports it, otherwise use rgb only if it'll be used*/
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lightmap_bgra = false;
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if (gl_config.glversion >= 1.2)
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if (gl_config.gles)
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{
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lightmap_bytes = 3;
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lightmap_bgra = false;
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}
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else if (gl_config.glversion >= 1.2)
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{
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/*the more common case*/
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lightmap_bytes = 4;
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@ -628,7 +628,7 @@ void GLV_CalcBlend (float *hw_blend)
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}
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else
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{
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if (/*j == CSHIFT_BONUS || j == CSHIFT_DAMAGE ||*/ gl_nohwblend.ival)
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if (j == CSHIFT_BONUS || j == CSHIFT_DAMAGE || gl_nohwblend.ival)
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blend = sw_blend;
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else //powerup or contents?
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blend = hw_blend;
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@ -1224,23 +1224,23 @@ void Matrix4_Projection2(float *proj, float fovx, float fovy, float neard)
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proj[15] = 0;
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}
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void Matrix4_Orthographic(float *proj, float xmin, float xmax, float ymax, float ymin,
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void Matrix4_Orthographic(float *proj, float xmin, float xmax, float ymin, float ymax,
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float znear, float zfar)
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{
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proj[0] = 2/(xmax-xmin);
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proj[4] = 0;
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proj[8] = 0;
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proj[12] = (xmax+xmin)/(xmax-xmin);
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proj[12] = -(xmax+xmin)/(xmax-xmin);
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proj[1] = 0;
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proj[5] = 2/(ymax-ymin);
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proj[9] = 0;
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proj[13] = (ymax+ymin)/(ymax-ymin);
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proj[13] = -(ymax+ymin)/(ymax-ymin);
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proj[2] = 0;
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proj[6] = 0;
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proj[10] = -2/(zfar-znear);
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proj[14] = (zfar+znear)/(zfar-znear);
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proj[14] = -(zfar+znear)/(zfar-znear);
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proj[3] = 0;
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proj[7] = 0;
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@ -1231,6 +1231,19 @@ rendererinfo_t d3drendererinfo =
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D3D9_SCR_UpdateScreen,
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D3DBE_SelectMode,
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D3DBE_DrawMesh_List,
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D3DBE_DrawMesh_Single,
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D3DBE_SubmitBatch,
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D3DBE_GetTempBatch,
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D3DBE_DrawWorld,
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D3DBE_Init,
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D3DBE_GenBrushModelVBO,
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D3DBE_ClearVBO,
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D3DBE_UploadAllLightmaps,
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NULL,
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D3DBE_LightCullModel,
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"no more"
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};
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@ -251,7 +251,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include"
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AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include"
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PreprocessorDefinitions="_DEBUG;D3DQUAKE;WIN32;_WINDOWS"
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RuntimeLibrary="1"
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FloatingPointModel="2"
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@ -1478,7 +1478,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
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AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include"
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PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE"
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RuntimeLibrary="1"
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FloatingPointModel="2"
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@ -10972,14 +10972,6 @@
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Dedicated Server|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release Dedicated Server|x64"
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ExcludedFromBuild="true"
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@ -10990,6 +10982,14 @@
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Dedicated Server|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Dedicated Server|x64"
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ExcludedFromBuild="true"
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@ -14105,23 +14105,8 @@
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<File
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RelativePath="..\client\snd_al.c"
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>
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<FileConfiguration
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Name="MinGLDebug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MinGLDebug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="D3DDebug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -14135,20 +14120,6 @@
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MinGLRelease|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MinGLRelease|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="GLDebug|x64"
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ExcludedFromBuild="true"
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@ -14207,7 +14178,6 @@
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</FileConfiguration>
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<FileConfiguration
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Name="MDebug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -14221,13 +14191,6 @@
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="GLRelease|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\client\snd_directx.c"
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@ -15,7 +15,7 @@
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#define LIGHTPASS_GLSL_SHARED "\
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varying vec2 tcbase;\n\
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varying vec3 lightvector;\n\
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#if defined(SPECULAR) || defined(USEOFFSETMAPPING)\n\
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#if defined(SPECULAR) || defined(OFFSETMAPPING)\n\
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varying vec3 eyevector;\n\
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#endif\n\
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#ifdef PCF\n\
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@ -29,7 +29,7 @@ uniform mat4 entmatrix;\n\
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\
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uniform vec3 lightposition;\n\
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\
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#if defined(SPECULAR) || defined(USEOFFSETMAPPING)\n\
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#if defined(SPECULAR) || defined(OFFSETMAPPING)\n\
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uniform vec3 eyeposition;\n\
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#endif\n\
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\
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@ -44,7 +44,7 @@ void main (void)\n\
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lightvector.y = dot(lightminusvertex, gl_MultiTexCoord3.xyz);\n\
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lightvector.z = dot(lightminusvertex, gl_MultiTexCoord1.xyz);\n\
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\
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#if defined(SPECULAR)||defined(USEOFFSETMAPPING)\n\
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#if defined(SPECULAR)||defined(OFFSETMAPPING)\n\
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vec3 eyeminusvertex = eyeposition - gl_Vertex.xyz;\n\
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eyevector.x = dot(eyeminusvertex, gl_MultiTexCoord2.xyz);\n\
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eyevector.y = -dot(eyeminusvertex, gl_MultiTexCoord3.xyz);\n\
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@ -127,7 +127,7 @@ void main (void)\n\
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#define LIGHTPASS_GLSL_FRAGMENT "\
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#ifdef FRAGMENT_SHADER\n\
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uniform sampler2D baset;\n\
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#if defined(BUMP) || defined(SPECULAR) || defined(USEOFFSETMAPPING)\n\
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#if defined(BUMP) || defined(SPECULAR) || defined(OFFSETMAPPING)\n\
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uniform sampler2D bumpt;\n\
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#endif\n\
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#ifdef SPECULAR\n\
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@ -148,14 +148,14 @@ uniform sampler2DShadow shadowmap;\n\
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uniform float lightradius;\n\
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uniform vec3 lightcolour;\n\
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\
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#ifdef USEOFFSETMAPPING\n\
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#ifdef OFFSETMAPPING\n\
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uniform float offsetmapping_scale;\n\
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#endif\n\
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\
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\
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void main (void)\n\
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{\n\
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#ifdef USEOFFSETMAPPING\n\
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#ifdef OFFSETMAPPING\n\
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vec2 OffsetVector = normalize(eyevector).xy * offsetmapping_scale * vec2(1, -1);\n\
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vec2 foo = tcbase;\n\
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#define tcbase foo\n\
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@ -320,12 +320,6 @@ static const char PCFPASS_SHADER[] = "\
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extern cvar_t r_glsl_offsetmapping, r_noportals;
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#ifdef _DEBUG
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#define checkerror() if (qglGetError()) Con_Printf("Error detected at line %s:%i\n", __FILE__, __LINE__)
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#else
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#define checkerror()
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#endif
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static void BE_SendPassBlendAndDepth(unsigned int sbits);
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void GLBE_SubmitBatch(batch_t *batch);
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@ -354,6 +348,8 @@ struct {
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texid_t curshadowmap;
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unsigned int shaderbits;
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unsigned int sha_attr;
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int currentprogram;
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vbo_t dummyvbo;
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int currentvbo;
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@ -361,6 +357,7 @@ struct {
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mesh_t **meshes;
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unsigned int meshcount;
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float modelviewmatrix[16];
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int pendingvertexvbo;
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void *pendingvertexpointer;
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@ -372,7 +369,7 @@ struct {
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texid_t temptexture;
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};
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//exterior state
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//exterior state (paramters)
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struct {
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backendmode_t mode;
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unsigned int flags;
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@ -516,6 +513,42 @@ void GL_BindType(int type, texid_t texnum)
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bindTexFunc (type, texnum.num);
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}
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static void BE_EnableShaderAttributes(unsigned int newm)
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{
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unsigned int i;
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if (newm == shaderstate.sha_attr)
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return;
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for (i = 0; i < 8; i++)
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if ((newm^shaderstate.sha_attr) & (1u<<i))
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{
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if (newm & (1u<<i))
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qglEnableVertexAttribArray(i);
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else
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qglDisableVertexAttribArray(i);
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}
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shaderstate.sha_attr = newm;
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}
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void GL_SelectProgram(int program)
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{
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if (shaderstate.currentprogram != program)
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{
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qglUseProgramObjectARB(program);
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shaderstate.currentprogram = program;
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}
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}
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static void GL_DeSelectProgram(void)
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{
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if (shaderstate.currentprogram != 0)
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{
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qglUseProgramObjectARB(0);
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shaderstate.currentprogram = 0;
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/*if disabling a program, we need to kill off custom attributes*/
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BE_EnableShaderAttributes(0);
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}
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}
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void GL_CullFace(unsigned int sflags)
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{
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#ifndef FORCESTATE
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|
@ -607,7 +640,6 @@ static void RevertToKnownState(void)
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GL_SelectVBO(0);
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GL_SelectEBO(0);
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checkerror();
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while(shaderstate.lastpasstmus>0)
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{
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GL_SelectTexture(--shaderstate.lastpasstmus);
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|
@ -617,7 +649,6 @@ static void RevertToKnownState(void)
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GL_SelectTexture(0);
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qglEnableClientState(GL_VERTEX_ARRAY);
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checkerror();
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GL_TexEnv(GL_REPLACE);
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|
@ -845,8 +876,6 @@ void GLBE_Init(void)
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int i;
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double t;
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checkerror();
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be_maxpasses = gl_mtexarbable;
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for (i = 0; i < FTABLE_SIZE; i++)
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|
@ -882,6 +911,8 @@ void GLBE_Init(void)
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shaderstate.shaderbits = ~0;
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BE_SendPassBlendAndDepth(0);
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if (qglEnableClientState)
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qglEnableClientState(GL_VERTEX_ARRAY);
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currententity = &r_worldentity;
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|
@ -1646,7 +1677,6 @@ static void GenerateColourMods(const shaderpass_t *pass)
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qglDisableClientState(GL_COLOR_ARRAY);
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qglColor4fv(scol);
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qglShadeModel(GL_FLAT);
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checkerror();
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}
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else
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{
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|
@ -1682,7 +1712,6 @@ static void GenerateColourMods(const shaderpass_t *pass)
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ambientlight[2]*0.5+shadelight[2],
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shaderstate.curentity->shaderRGBAf[3]);
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qglShadeModel(GL_FLAT);
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checkerror();
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return;
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}
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}
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|
@ -2008,10 +2037,8 @@ static void DrawPass(const shaderpass_t *pass)
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if (i == lastpass)
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return;
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checkerror();
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BE_SendPassBlendAndDepth(pass[i].shaderbits);
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GenerateColourMods(pass+i);
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checkerror();
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tmu = 0;
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for (; i < lastpass; i++)
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{
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|
@ -2023,10 +2050,8 @@ static void DrawPass(const shaderpass_t *pass)
|
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continue;
|
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GL_MBind(tmu, Shader_TextureForPass(pass+i));
|
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|
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checkerror();
|
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BE_GeneratePassTC(pass, i);
|
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|
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checkerror();
|
||||
if (tmu >= shaderstate.lastpasstmus)
|
||||
{
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qglEnable(GL_TEXTURE_2D);
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|
@ -2058,10 +2083,8 @@ static void DrawPass(const shaderpass_t *pass)
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GL_TexEnv(GL_MODULATE);
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break;
|
||||
}
|
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checkerror();
|
||||
tmu++;
|
||||
}
|
||||
checkerror();
|
||||
|
||||
for (i = tmu; i < shaderstate.lastpasstmus; i++)
|
||||
{
|
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|
@ -2073,62 +2096,72 @@ static void DrawPass(const shaderpass_t *pass)
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GL_ApplyVertexPointer();
|
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|
||||
BE_SubmitMeshChain();
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||||
|
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checkerror();
|
||||
}
|
||||
|
||||
static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pass)
|
||||
extern avec3_t shadevector, shadelight, ambientlight;
|
||||
static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned int perm)
|
||||
{
|
||||
const shader_t *s = shader;
|
||||
int i;
|
||||
vec3_t param3;
|
||||
float m16[16];
|
||||
int r, g, b;
|
||||
|
||||
int perm;
|
||||
|
||||
perm = 0;
|
||||
if (TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_BUMPMAP].glsl)
|
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perm |= PERMUTATION_BUMPMAP;
|
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if (TEXVALID(shaderstate.curtexnums->specular) && s->programhandle[perm|PERMUTATION_SPECULAR].glsl)
|
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perm |= PERMUTATION_SPECULAR;
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if (r_glsl_offsetmapping.ival && TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_OFFSET].glsl)
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perm |= PERMUTATION_OFFSET;
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|
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GLSlang_UseProgram(s->programhandle[perm].glsl);
|
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|
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BE_SendPassBlendAndDepth(pass->shaderbits);
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GenerateColourMods(pass);
|
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|
||||
for ( i = 0; i < pass->numMergedPasses; i++)
|
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switch(p->type)
|
||||
{
|
||||
GL_MBind(i, Shader_TextureForPass(pass+i));
|
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if (i >= shaderstate.lastpasstmus)
|
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case SP_ATTR_VERTEX:
|
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/*we still do vertex transforms for billboards and shadows and such*/
|
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GL_SelectVBO(shaderstate.pendingvertexvbo);
|
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qglVertexAttribPointer(p->handle[perm], 3, GL_FLOAT, GL_FALSE, sizeof(vecV_t), shaderstate.pendingvertexpointer);
|
||||
return 1u<<p->handle[perm];
|
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case SP_ATTR_COLOUR:
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if (shaderstate.sourcevbo->colours4f)
|
||||
{
|
||||
qglEnable(GL_TEXTURE_2D);
|
||||
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
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GL_SelectVBO(shaderstate.curvertexvbo);
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||||
qglVertexAttribPointer(p->handle[perm], 4, GL_FLOAT, GL_FALSE, sizeof(vec4_t), shaderstate.sourcevbo->colours4f);
|
||||
return 1u<<p->handle[perm];
|
||||
}
|
||||
BE_GeneratePassTC(pass, i);
|
||||
else if (shaderstate.sourcevbo->colours4ub)
|
||||
{
|
||||
GL_SelectVBO(shaderstate.curvertexvbo);
|
||||
qglVertexAttribPointer(p->handle[perm], 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(byte_vec4_t), shaderstate.sourcevbo->colours4ub);
|
||||
return 1u<<p->handle[perm];
|
||||
}
|
||||
for (; i < shaderstate.lastpasstmus; i++)
|
||||
{
|
||||
GL_SelectTexture(i);
|
||||
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
qglDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
shaderstate.lastpasstmus = pass->numMergedPasses;
|
||||
|
||||
for (i = 0; i < s->numprogparams; i++)
|
||||
{
|
||||
if (s->progparm[i].handle[perm] == -1)
|
||||
continue; /*not in this permutation*/
|
||||
|
||||
switch(s->progparm[i].type)
|
||||
{
|
||||
case SP_TIME:
|
||||
qglUniform1fARB(s->progparm[i].handle[perm], shaderstate.curtime);
|
||||
break;
|
||||
case SP_ATTR_TEXCOORD:
|
||||
GL_SelectVBO(shaderstate.sourcevbo->vbotexcoord);
|
||||
qglVertexAttribPointer(p->handle[perm], 2, GL_FLOAT, GL_FALSE, sizeof(vec2_t), shaderstate.sourcevbo->texcoord);
|
||||
return 1u<<p->handle[perm];
|
||||
case SP_ATTR_LMCOORD:
|
||||
GL_SelectVBO(shaderstate.sourcevbo->vbolmcoord);
|
||||
qglVertexAttribPointer(p->handle[perm], 2, GL_FLOAT, GL_FALSE, sizeof(vec2_t), shaderstate.sourcevbo->lmcoord);
|
||||
return 1u<<p->handle[perm];
|
||||
case SP_ATTR_NORMALS:
|
||||
GL_SelectVBO(shaderstate.sourcevbo->vbonormals);
|
||||
qglVertexAttribPointer(p->handle[perm], 3, GL_FLOAT, GL_FALSE, sizeof(vec3_t), shaderstate.sourcevbo->normals);
|
||||
return 1u<<p->handle[perm];
|
||||
case SP_ATTR_SNORMALS:
|
||||
GL_SelectVBO(shaderstate.sourcevbo->vbosvector);
|
||||
qglVertexAttribPointer(p->handle[perm], 3, GL_FLOAT, GL_FALSE, sizeof(vec3_t), shaderstate.sourcevbo->svector);
|
||||
return 1u<<p->handle[perm];
|
||||
case SP_ATTR_TNORMALS:
|
||||
GL_SelectVBO(shaderstate.sourcevbo->vbotvector);
|
||||
qglVertexAttribPointer(p->handle[perm], 3, GL_FLOAT, GL_FALSE, sizeof(vec3_t), shaderstate.sourcevbo->tvector);
|
||||
return 1u<<p->handle[perm];
|
||||
|
||||
case SP_VIEWMATRIX:
|
||||
qglUniformMatrix4fvARB(p->handle[perm], 1, false, r_refdef.m_view);
|
||||
break;
|
||||
case SP_PROJECTIONMATRIX:
|
||||
qglUniformMatrix4fvARB(p->handle[perm], 1, false, r_refdef.m_projection);
|
||||
break;
|
||||
case SP_MODELVIEWMATRIX:
|
||||
qglUniformMatrix4fvARB(p->handle[perm], 1, false, shaderstate.modelviewmatrix);
|
||||
break;
|
||||
case SP_MODELVIEWPROJECTIONMATRIX:
|
||||
// qglUniformMatrix4fvARB(p->handle[perm], 1, false, r_refdef.);
|
||||
break;
|
||||
case SP_MODELMATRIX:
|
||||
case SP_ENTMATRIX:
|
||||
{
|
||||
float m16[16];
|
||||
Matrix4_ModelMatrixFromAxis(m16, shaderstate.curentity->axis[0], shaderstate.curentity->axis[1], shaderstate.curentity->axis[2], shaderstate.curentity->origin);
|
||||
/* VectorCopy(shaderstate.curentity->axis[0], m16+0);
|
||||
m16[3] = 0;
|
||||
|
@ -2139,24 +2172,27 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
|
|||
VectorCopy(shaderstate.curentity->origin, m16+3);
|
||||
m16[15] = 1;
|
||||
*/
|
||||
qglUniformMatrix4fvARB(s->progparm[i].handle[perm], 1, false, m16);
|
||||
qglUniformMatrix4fvARB(p->handle[perm], 1, false, m16);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case SP_ENTCOLOURS:
|
||||
qglUniform4fvARB(s->progparm[i].handle[perm], 1, (GLfloat*)shaderstate.curentity->shaderRGBAf);
|
||||
qglUniform4fvARB(p->handle[perm], 1, (GLfloat*)shaderstate.curentity->shaderRGBAf);
|
||||
break;
|
||||
case SP_TOPCOLOURS:
|
||||
R_FetchTopColour(&r, &g, &b);
|
||||
param3[0] = r/255.0f;
|
||||
param3[1] = g/255.0f;
|
||||
param3[2] = b/255.0f;
|
||||
qglUniform3fvARB(s->progparm[i].handle[perm], 1, param3);
|
||||
qglUniform3fvARB(p->handle[perm], 1, param3);
|
||||
break;
|
||||
case SP_BOTTOMCOLOURS:
|
||||
R_FetchBottomColour(&r, &g, &b);
|
||||
param3[0] = r/255.0f;
|
||||
param3[1] = g/255.0f;
|
||||
param3[2] = b/255.0f;
|
||||
qglUniform3fvARB(s->progparm[i].handle[perm], 1, param3);
|
||||
qglUniform3fvARB(p->handle[perm], 1, param3);
|
||||
break;
|
||||
|
||||
case SP_RENDERTEXTURESCALE:
|
||||
|
@ -2177,17 +2213,18 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
|
|||
param3[1] = vid.pixelheight/(float)g;
|
||||
}
|
||||
param3[2] = 1;
|
||||
qglUniform3fvARB(s->progparm[i].handle[perm], 1, param3);
|
||||
qglUniform3fvARB(p->handle[perm], 1, param3);
|
||||
break;
|
||||
|
||||
case SP_LIGHTRADIUS:
|
||||
qglUniform1fARB(s->progparm[i].handle[perm], shaderstate.lightradius);
|
||||
qglUniform1fARB(p->handle[perm], shaderstate.lightradius);
|
||||
break;
|
||||
case SP_LIGHTCOLOUR:
|
||||
qglUniform3fvARB(s->progparm[i].handle[perm], 1, shaderstate.lightcolours);
|
||||
qglUniform3fvARB(p->handle[perm], 1, shaderstate.lightcolours);
|
||||
break;
|
||||
case SP_EYEPOS:
|
||||
{
|
||||
float m16[16];
|
||||
#pragma message("is this correct?")
|
||||
// vec3_t t1;
|
||||
vec3_t t2;
|
||||
|
@ -2195,13 +2232,14 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
|
|||
Matrix4_Transform3(m16, r_origin, t2);
|
||||
// VectorSubtract(r_origin, shaderstate.curentity->origin, t1);
|
||||
// Matrix3_Multiply_Vec3(shaderstate.curentity->axis, t1, t2);
|
||||
qglUniform3fvARB(s->progparm[i].handle[perm], 1, t2);
|
||||
qglUniform3fvARB(p->handle[perm], 1, t2);
|
||||
}
|
||||
break;
|
||||
case SP_LIGHTPOSITION:
|
||||
{
|
||||
#pragma message("is this correct?")
|
||||
float inv[16];
|
||||
float m16[16];
|
||||
// vec3_t t1;
|
||||
vec3_t t2;
|
||||
qboolean Matrix4_Invert(const float *m, float *out);
|
||||
|
@ -2211,26 +2249,28 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
|
|||
Matrix4_Transform3(inv, shaderstate.lightorg, t2);
|
||||
// VectorSubtract(shaderstate.lightorg, shaderstate.curentity->origin, t1);
|
||||
// Matrix3_Multiply_Vec3(shaderstate.curentity->axis, t1, t2);
|
||||
qglUniform3fvARB(s->progparm[i].handle[perm], 1, t2);
|
||||
qglUniform3fvARB(p->handle[perm], 1, t2);
|
||||
}
|
||||
break;
|
||||
|
||||
case SP_TIME:
|
||||
qglUniform1fARB(p->handle[perm], shaderstate.curtime);
|
||||
break;
|
||||
case SP_CONSTI:
|
||||
case SP_TEXTURE:
|
||||
qglUniform1iARB(s->progparm[i].handle[perm], s->progparm[i].ival);
|
||||
qglUniform1iARB(p->handle[perm], p->ival);
|
||||
break;
|
||||
case SP_CONSTF:
|
||||
qglUniform1fARB(s->progparm[i].handle[perm], s->progparm[i].fval);
|
||||
qglUniform1fARB(p->handle[perm], p->fval);
|
||||
break;
|
||||
case SP_CVARI:
|
||||
qglUniform1iARB(s->progparm[i].handle[perm], ((cvar_t*)s->progparm[i].pval)->ival);
|
||||
qglUniform1iARB(p->handle[perm], ((cvar_t*)p->pval)->ival);
|
||||
break;
|
||||
case SP_CVARF:
|
||||
qglUniform1fARB(s->progparm[i].handle[perm], ((cvar_t*)s->progparm[i].pval)->value);
|
||||
qglUniform1fARB(p->handle[perm], ((cvar_t*)p->pval)->value);
|
||||
break;
|
||||
case SP_CVAR3F:
|
||||
{
|
||||
cvar_t *var = (cvar_t*)s->progparm[i].pval;
|
||||
cvar_t *var = (cvar_t*)p->pval;
|
||||
char *vs = var->string;
|
||||
vs = COM_Parse(vs);
|
||||
param3[0] = atof(com_token);
|
||||
|
@ -2238,18 +2278,101 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
|
|||
param3[1] = atof(com_token);
|
||||
vs = COM_Parse(vs);
|
||||
param3[2] = atof(com_token);
|
||||
qglUniform3fvARB(s->progparm[i].handle[perm], 1, param3);
|
||||
qglUniform3fvARB(p->handle[perm], 1, param3);
|
||||
}
|
||||
break;
|
||||
case SP_E_L_DIR:
|
||||
qglUniform3fvARB(p->handle[perm], 1, shadevector);
|
||||
break;
|
||||
case SP_E_L_MUL:
|
||||
qglUniform3fvARB(p->handle[perm], 1, shadelight);
|
||||
break;
|
||||
case SP_E_L_AMBIENT:
|
||||
VectorMA(ambientlight, 1, shadelight, param3);
|
||||
qglUniform3fvARB(p->handle[perm], 1, param3);
|
||||
break;
|
||||
|
||||
default:
|
||||
Host_EndGame("Bad shader program parameter type (%i)", s->progparm[i].type);
|
||||
Host_EndGame("Bad shader program parameter type (%i)", p->type);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pass)
|
||||
{
|
||||
const shader_t *s = shader;
|
||||
int i;
|
||||
unsigned int attr = 0;
|
||||
|
||||
int perm;
|
||||
|
||||
perm = 0;
|
||||
/* if (TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_BUMPMAP].glsl)
|
||||
perm |= PERMUTATION_BUMPMAP;
|
||||
if (TEXVALID(shaderstate.curtexnums->specular) && s->programhandle[perm|PERMUTATION_SPECULAR].glsl)
|
||||
perm |= PERMUTATION_SPECULAR;
|
||||
if (TEXVALID(shaderstate.curtexnums->fullbright) && s->programhandle[perm|PERMUTATION_FULLBRIGHT].glsl)
|
||||
perm |= PERMUTATION_FULLBRIGHT;
|
||||
if (TEXVALID(shaderstate.curtexnums->loweroverlay) && s->programhandle[perm|PERMUTATION_LOWER].glsl)
|
||||
perm |= PERMUTATION_LOWER;
|
||||
if (TEXVALID(shaderstate.curtexnums->upperoverlay) && s->programhandle[perm|PERMUTATION_UPPER].glsl)
|
||||
perm |= PERMUTATION_UPPER;
|
||||
if (r_glsl_offsetmapping.ival && TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_OFFSET].glsl)
|
||||
perm |= PERMUTATION_OFFSET;*/
|
||||
GL_SelectProgram(s->programhandle[perm].glsl);
|
||||
|
||||
BE_SendPassBlendAndDepth(pass->shaderbits);
|
||||
|
||||
for (i = 0; i < s->numprogparams; i++)
|
||||
{
|
||||
if (s->progparm[i].handle[perm] == -1)
|
||||
continue; /*not in this permutation*/
|
||||
attr |= BE_Program_Set_Attribute(&s->progparm[i], perm);
|
||||
}
|
||||
if (s->flags & SHADER_NOBUILTINATTR)
|
||||
{
|
||||
qglDisableClientState(GL_COLOR_ARRAY);
|
||||
qglDisableClientState(GL_VERTEX_ARRAY);
|
||||
for (i = 0; i < pass->numMergedPasses; i++)
|
||||
{
|
||||
GL_MBind(i, Shader_TextureForPass(pass+i));
|
||||
}
|
||||
for (i = 0; i < shaderstate.lastpasstmus; i++)
|
||||
{
|
||||
GL_SelectTexture(i);
|
||||
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
qglDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
shaderstate.lastpasstmus = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GenerateColourMods(pass);
|
||||
for (i = 0; i < pass->numMergedPasses; i++)
|
||||
{
|
||||
GL_MBind(i, Shader_TextureForPass(pass+i));
|
||||
if (i >= shaderstate.lastpasstmus)
|
||||
{
|
||||
qglEnable(GL_TEXTURE_2D);
|
||||
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
BE_GeneratePassTC(pass, i);
|
||||
}
|
||||
for (; i < shaderstate.lastpasstmus; i++)
|
||||
{
|
||||
GL_SelectTexture(i);
|
||||
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
qglDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
shaderstate.lastpasstmus = pass->numMergedPasses;
|
||||
GL_ApplyVertexPointer();
|
||||
}
|
||||
|
||||
BE_EnableShaderAttributes(attr);
|
||||
BE_SubmitMeshChain();
|
||||
GLSlang_UseProgram(0);
|
||||
|
||||
qglEnableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
#ifdef RTLIGHTS
|
||||
|
@ -2372,12 +2495,14 @@ void GLBE_SelectMode(backendmode_t mode, unsigned int flags)
|
|||
|
||||
void GLBE_SelectEntity(entity_t *ent)
|
||||
{
|
||||
if (shaderstate.curentity && shaderstate.curentity->flags & Q2RF_DEPTHHACK)
|
||||
if (shaderstate.curentity && shaderstate.curentity->flags & Q2RF_DEPTHHACK && qglDepthRange)
|
||||
qglDepthRange (gldepthmin, gldepthmax);
|
||||
shaderstate.curentity = ent;
|
||||
currententity = ent;
|
||||
R_RotateForEntity(shaderstate.curentity, shaderstate.curentity->model);
|
||||
if (shaderstate.curentity->flags & Q2RF_DEPTHHACK)
|
||||
R_RotateForEntity(shaderstate.modelviewmatrix, shaderstate.curentity, shaderstate.curentity->model);
|
||||
if (qglLoadMatrixf)
|
||||
qglLoadMatrixf(shaderstate.modelviewmatrix);
|
||||
if (shaderstate.curentity->flags & Q2RF_DEPTHHACK && qglDepthRange)
|
||||
qglDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
|
||||
}
|
||||
|
||||
|
@ -2497,7 +2622,6 @@ static void DrawMeshes(void)
|
|||
#endif
|
||||
{
|
||||
shaderstate.curcull = (shaderstate.curshader->flags & (SHADER_CULL_FRONT|SHADER_CULL_BACK));
|
||||
|
||||
if (shaderstate.curcull & SHADER_CULL_FRONT)
|
||||
{
|
||||
qglEnable(GL_CULL_FACE);
|
||||
|
@ -2515,7 +2639,6 @@ static void DrawMeshes(void)
|
|||
}
|
||||
|
||||
BE_PolyOffset(shaderstate.flags & BEF_PUSHDEPTH);
|
||||
|
||||
switch(shaderstate.mode)
|
||||
{
|
||||
case BEM_STENCIL:
|
||||
|
@ -2533,6 +2656,7 @@ static void DrawMeshes(void)
|
|||
break;
|
||||
#endif
|
||||
case BEM_DEPTHONLY:
|
||||
GL_DeSelectProgram();
|
||||
#pragma message("fixme: support alpha test")
|
||||
GL_ApplyVertexPointer();
|
||||
BE_SubmitMeshChain();
|
||||
|
@ -2541,6 +2665,7 @@ static void DrawMeshes(void)
|
|||
case BEM_DEPTHDARK:
|
||||
if (shaderstate.curshader->flags & SHADER_HASLIGHTMAP)
|
||||
{
|
||||
GL_DeSelectProgram();
|
||||
qglColor3f(0,0,0);
|
||||
qglDisableClientState(GL_COLOR_ARRAY);
|
||||
while(shaderstate.lastpasstmus>0)
|
||||
|
@ -2560,9 +2685,14 @@ static void DrawMeshes(void)
|
|||
case BEM_STANDARD:
|
||||
default:
|
||||
if (shaderstate.curshader->programhandle[0].glsl)
|
||||
{
|
||||
BE_RenderMeshProgram(shaderstate.curshader, shaderstate.curshader->passes);
|
||||
}
|
||||
else if (gl_config.nofixedfunc)
|
||||
break;
|
||||
else
|
||||
{
|
||||
GL_DeSelectProgram();
|
||||
while (passno < shaderstate.curshader->numpasses)
|
||||
{
|
||||
p = &shaderstate.curshader->passes[passno];
|
||||
|
@ -2604,6 +2734,7 @@ void GLBE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **meshlist, vbo_
|
|||
shaderstate.dummyvbo.svector = m->snormals_array;
|
||||
shaderstate.dummyvbo.tvector = m->tnormals_array;
|
||||
shaderstate.dummyvbo.colours4f = m->colors4f_array;
|
||||
shaderstate.dummyvbo.colours4ub = m->colors4b_array;
|
||||
|
||||
shaderstate.meshcount = 1;
|
||||
shaderstate.meshes = &m;
|
||||
|
@ -2787,7 +2918,6 @@ static void BE_SubmitMeshesSortList(batch_t *sortlist)
|
|||
if (batch->shader->flags & SHADER_NODLIGHT)
|
||||
if (shaderstate.mode == BEM_LIGHT || shaderstate.mode == BEM_SMAPLIGHT)
|
||||
continue;
|
||||
|
||||
if (batch->shader->flags & SHADER_SKY)
|
||||
{
|
||||
if (shaderstate.mode == BEM_STANDARD)
|
||||
|
@ -2815,8 +2945,6 @@ void GLBE_SubmitMeshes (qboolean drawworld, batch_t **blist)
|
|||
}
|
||||
BE_SubmitMeshesSortList(blist[i]);
|
||||
}
|
||||
|
||||
checkerror();
|
||||
}
|
||||
|
||||
static void BE_UpdateLightmaps(void)
|
||||
|
@ -2832,6 +2960,7 @@ static void BE_UpdateLightmaps(void)
|
|||
lightmap[lm]->modified = false;
|
||||
theRect = &lightmap[lm]->rectchange;
|
||||
GL_Bind(lightmap_textures[lm]);
|
||||
checkglerror();
|
||||
switch (lightmap_bytes)
|
||||
{
|
||||
case 4:
|
||||
|
@ -2854,7 +2983,7 @@ static void BE_UpdateLightmaps(void)
|
|||
theRect->t = LMBLOCK_HEIGHT;
|
||||
theRect->h = 0;
|
||||
theRect->w = 0;
|
||||
checkerror();
|
||||
checkglerror();
|
||||
|
||||
if (lightmap[lm]->deluxmodified)
|
||||
{
|
||||
|
@ -2868,7 +2997,7 @@ static void BE_UpdateLightmaps(void)
|
|||
theRect->t = LMBLOCK_HEIGHT;
|
||||
theRect->h = 0;
|
||||
theRect->w = 0;
|
||||
checkerror();
|
||||
checkglerror();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2961,7 +3090,6 @@ void GLBE_DrawWorld (qbyte *vis)
|
|||
shaderstate.wbatch = 0;
|
||||
}
|
||||
BE_GenModelBatches(batches);
|
||||
|
||||
shaderstate.curentity = NULL;
|
||||
shaderstate.updatetime = cl.servertime;
|
||||
|
||||
|
@ -2973,7 +3101,6 @@ void GLBE_DrawWorld (qbyte *vis)
|
|||
#endif
|
||||
|
||||
BE_UpdateLightmaps();
|
||||
|
||||
//make sure the world draws correctly
|
||||
r_worldentity.shaderRGBAf[0] = 1;
|
||||
r_worldentity.shaderRGBAf[1] = 1;
|
||||
|
@ -2995,8 +3122,6 @@ void GLBE_DrawWorld (qbyte *vis)
|
|||
else
|
||||
BE_SelectMode(BEM_STANDARD, 0);
|
||||
|
||||
checkerror();
|
||||
|
||||
RSpeedRemark();
|
||||
GLBE_SubmitMeshes(true, batches);
|
||||
RSpeedEnd(RSPEED_WORLD);
|
||||
|
@ -3007,7 +3132,6 @@ void GLBE_DrawWorld (qbyte *vis)
|
|||
Sh_DrawLights(vis);
|
||||
RSpeedEnd(RSPEED_STENCILSHADOWS);
|
||||
#endif
|
||||
checkerror();
|
||||
|
||||
BE_DrawPolys(false);
|
||||
|
||||
|
|
|
@ -788,17 +788,21 @@ Setup as if the screen was 320*200
|
|||
void GL_Set2D (void)
|
||||
{
|
||||
GL_SetShaderState2D(true);
|
||||
Matrix4_Orthographic(r_refdef.m_projection, 0, vid.width, vid.height, 0, -99999, 99999);
|
||||
Matrix4_Identity(r_refdef.m_view);
|
||||
r_refdef.time = realtime;
|
||||
|
||||
/*flush that gl state*/
|
||||
qglViewport (0, 0, vid.pixelwidth, vid.pixelheight);
|
||||
|
||||
if (qglLoadMatrixf)
|
||||
{
|
||||
qglMatrixMode(GL_PROJECTION);
|
||||
qglLoadIdentity ();
|
||||
qglOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
||||
qglLoadMatrixf(r_refdef.m_projection);
|
||||
|
||||
qglMatrixMode(GL_MODELVIEW);
|
||||
qglLoadIdentity ();
|
||||
|
||||
r_refdef.time = realtime;
|
||||
qglLoadMatrixf(r_refdef.m_view);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -210,10 +210,14 @@ static fontplanes_t fontplanes;
|
|||
static index_t font_indicies[FONT_CHAR_BUFFER*6];
|
||||
static vecV_t font_coord[FONT_CHAR_BUFFER*4];
|
||||
static vec2_t font_texcoord[FONT_CHAR_BUFFER*4];
|
||||
static vbo_t font_buffer;
|
||||
static mesh_t font_mesh;
|
||||
static byte_vec4_t font_forecoloura[FONT_CHAR_BUFFER*4];
|
||||
static byte_vec4_t font_backcoloura[FONT_CHAR_BUFFER*4];
|
||||
static mesh_t font_foremesh;
|
||||
static mesh_t font_backmesh;
|
||||
static texid_t font_texture;
|
||||
static int font_colourmask;
|
||||
static byte_vec4_t font_forecolour;
|
||||
static byte_vec4_t font_backcolour;
|
||||
|
||||
static struct font_s *curfont;
|
||||
|
||||
|
@ -223,13 +227,15 @@ void Font_Init(void)
|
|||
int i;
|
||||
fontplanes.defaultfont = r_nulltex;
|
||||
|
||||
font_buffer.indicies = font_indicies;
|
||||
font_buffer.coord = font_coord;
|
||||
font_buffer.texcoord = font_texcoord;
|
||||
font_foremesh.indexes = font_indicies;
|
||||
font_foremesh.xyz_array = font_coord;
|
||||
font_foremesh.st_array = font_texcoord;
|
||||
font_foremesh.colors4b_array = font_forecoloura;
|
||||
|
||||
font_mesh.indexes = font_buffer.indicies;
|
||||
font_mesh.xyz_array = font_buffer.coord;
|
||||
font_mesh.st_array = font_buffer.texcoord;
|
||||
font_backmesh.indexes = font_indicies;
|
||||
font_backmesh.xyz_array = font_coord;
|
||||
font_backmesh.st_array = font_texcoord;
|
||||
font_backmesh.colors4b_array = font_backcoloura;
|
||||
|
||||
for (i = 0; i < FONT_CHAR_BUFFER; i++)
|
||||
{
|
||||
|
@ -248,11 +254,12 @@ void Font_Init(void)
|
|||
|
||||
fontplanes.shader = R_RegisterShader("ftefont",
|
||||
"{\n"
|
||||
// "program default2d\n"
|
||||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"rgbgen const\n"
|
||||
"alphagen const\n"
|
||||
"rgbgen vertex\n"
|
||||
"alphagen vertex\n"
|
||||
"blendfunc blend\n"
|
||||
"}\n"
|
||||
"}\n"
|
||||
|
@ -263,8 +270,8 @@ void Font_Init(void)
|
|||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"map $whiteimage\n"
|
||||
"rgbgen const\n"
|
||||
"alphagen const\n"
|
||||
"rgbgen vertex\n"
|
||||
"alphagen vertex\n"
|
||||
"blendfunc blend\n"
|
||||
"}\n"
|
||||
"}\n"
|
||||
|
@ -276,48 +283,43 @@ void Font_Init(void)
|
|||
//flush the font buffer, by drawing it to the screen
|
||||
static void Font_Flush(void)
|
||||
{
|
||||
if (!font_mesh.numindexes)
|
||||
if (!font_foremesh.numindexes)
|
||||
return;
|
||||
|
||||
if (fontplanes.planechanged)
|
||||
{
|
||||
R_Upload(fontplanes.texnum[fontplanes.activeplane], NULL, TF_RGBA32, (void*)fontplanes.plane, NULL, PLANEWIDTH, PLANEHEIGHT, IF_NOPICMIP|IF_NOMIPMAP|IF_NOGAMMA);
|
||||
|
||||
fontplanes.planechanged = false;
|
||||
}
|
||||
font_mesh.istrifan = (font_mesh.numvertexes == 4);
|
||||
font_foremesh.istrifan = (font_foremesh.numvertexes == 4);
|
||||
if (font_colourmask & CON_NONCLEARBG)
|
||||
{
|
||||
fontplanes.backshader->defaulttextures.base = r_nulltex;
|
||||
BE_DrawMesh_Single(fontplanes.backshader, &font_mesh, NULL, &fontplanes.backshader->defaulttextures);
|
||||
font_backmesh.numindexes = font_foremesh.numindexes;
|
||||
font_backmesh.numvertexes = font_foremesh.numvertexes;
|
||||
font_backmesh.istrifan = font_foremesh.istrifan;
|
||||
|
||||
fontplanes.shader->defaulttextures.base = font_texture;
|
||||
BE_DrawMesh_Single(fontplanes.shader, &font_mesh, NULL, &fontplanes.shader->defaulttextures);
|
||||
BE_DrawMesh_Single(fontplanes.backshader, &font_backmesh, NULL, &fontplanes.backshader->defaulttextures);
|
||||
}
|
||||
else
|
||||
{
|
||||
fontplanes.shader->defaulttextures.base = font_texture;
|
||||
BE_DrawMesh_Single(fontplanes.shader, &font_mesh, NULL, &fontplanes.shader->defaulttextures);
|
||||
}
|
||||
|
||||
font_mesh.numindexes = 0;
|
||||
font_mesh.numvertexes = 0;
|
||||
BE_DrawMesh_Single(fontplanes.shader, &font_foremesh, NULL, &fontplanes.shader->defaulttextures);
|
||||
font_foremesh.numindexes = 0;
|
||||
font_foremesh.numvertexes = 0;
|
||||
}
|
||||
|
||||
static int Font_BeginChar(texid_t tex)
|
||||
{
|
||||
int fvert;
|
||||
|
||||
if (font_mesh.numindexes == FONT_CHAR_BUFFER*6 || memcmp(&font_texture,&tex, sizeof(texid_t)))
|
||||
if (font_foremesh.numindexes == FONT_CHAR_BUFFER*6 || memcmp(&font_texture,&tex, sizeof(texid_t)))
|
||||
{
|
||||
Font_Flush();
|
||||
font_texture = tex;
|
||||
}
|
||||
|
||||
fvert = font_mesh.numvertexes;
|
||||
fvert = font_foremesh.numvertexes;
|
||||
|
||||
font_mesh.numindexes += 6;
|
||||
font_mesh.numvertexes += 4;
|
||||
font_foremesh.numindexes += 6;
|
||||
font_foremesh.numvertexes += 4;
|
||||
|
||||
return fvert;
|
||||
}
|
||||
|
@ -1077,17 +1079,16 @@ void Font_LineDraw(int x, int y, conchar_t *start, conchar_t *end)
|
|||
correct usage of this function thus requires calling this with 1111 before Font_EndString*/
|
||||
void Font_ForceColour(float r, float g, float b, float a)
|
||||
{
|
||||
if (font_colourmask & CON_NONCLEARBG)
|
||||
Font_Flush();
|
||||
font_colourmask = CON_WHITEMASK;
|
||||
|
||||
/*force the colour to the requested one*/
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[0] = r;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[1] = g;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[2] = b;
|
||||
fontplanes.shader->passes[0].alphagen_func.args[0] = a;
|
||||
font_forecolour[0] = r*255;
|
||||
font_forecolour[1] = g*255;
|
||||
font_forecolour[2] = b*255;
|
||||
font_forecolour[3] = a*255;
|
||||
|
||||
/*no background*/
|
||||
fontplanes.backshader->passes[0].alphagen_func.args[0] = 0;
|
||||
font_backcolour[3] = 0;
|
||||
|
||||
/*Any drawchars that are now drawn will get the forced colour*/
|
||||
}
|
||||
|
@ -1134,20 +1135,21 @@ int Font_DrawChar(int px, int py, unsigned int charcode)
|
|||
col = charcode & (CON_NONCLEARBG|CON_BGMASK|CON_FGMASK|CON_HALFALPHA);
|
||||
if (col != font_colourmask)
|
||||
{
|
||||
if ((col ^ font_colourmask) & CON_NONCLEARBG)
|
||||
Font_Flush();
|
||||
font_colourmask = col;
|
||||
|
||||
col = (charcode&CON_FGMASK)>>CON_FGSHIFT;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[0] = consolecolours[col].fr;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[1] = consolecolours[col].fg;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[2] = consolecolours[col].fb;
|
||||
fontplanes.shader->passes[0].alphagen_func.args[0] = (charcode & CON_HALFALPHA)?0.5:1;
|
||||
font_forecolour[0] = consolecolours[col].fr*255;
|
||||
font_forecolour[1] = consolecolours[col].fg*255;
|
||||
font_forecolour[2] = consolecolours[col].fb*255;
|
||||
font_forecolour[3] = (charcode & CON_HALFALPHA)?127:255;
|
||||
|
||||
col = (charcode&CON_BGMASK)>>CON_BGSHIFT;
|
||||
fontplanes.backshader->passes[0].rgbgen_func.args[0] = consolecolours[col].fr;
|
||||
fontplanes.backshader->passes[0].rgbgen_func.args[1] = consolecolours[col].fg;
|
||||
fontplanes.backshader->passes[0].rgbgen_func.args[2] = consolecolours[col].fb;
|
||||
fontplanes.backshader->passes[0].alphagen_func.args[0] = (charcode & CON_NONCLEARBG)?0.5:0;
|
||||
font_backcolour[0] = consolecolours[col].fr*255;
|
||||
font_backcolour[1] = consolecolours[col].fg*255;
|
||||
font_backcolour[2] = consolecolours[col].fb*255;
|
||||
font_backcolour[3] = (charcode & CON_NONCLEARBG)?127:0;
|
||||
}
|
||||
|
||||
s0 = (float)c->bmx/PLANEWIDTH;
|
||||
|
@ -1194,6 +1196,15 @@ int Font_DrawChar(int px, int py, unsigned int charcode)
|
|||
font_coord[v+3][0] = sx;
|
||||
font_coord[v+3][1] = sy+sh;
|
||||
|
||||
*(int*)font_forecoloura[v+0] = *(int*)font_forecolour;
|
||||
*(int*)font_forecoloura[v+1] = *(int*)font_forecolour;
|
||||
*(int*)font_forecoloura[v+2] = *(int*)font_forecolour;
|
||||
*(int*)font_forecoloura[v+3] = *(int*)font_forecolour;
|
||||
*(int*)font_backcoloura[v+0] = *(int*)font_backcolour;
|
||||
*(int*)font_backcoloura[v+1] = *(int*)font_backcolour;
|
||||
*(int*)font_backcoloura[v+2] = *(int*)font_backcolour;
|
||||
*(int*)font_backcoloura[v+3] = *(int*)font_backcolour;
|
||||
|
||||
return nextx;
|
||||
}
|
||||
|
||||
|
@ -1236,20 +1247,21 @@ float Font_DrawScaleChar(float px, float py, float cw, float ch, unsigned int ch
|
|||
col = charcode & (CON_NONCLEARBG|CON_BGMASK|CON_FGMASK|CON_HALFALPHA);
|
||||
if (col != font_colourmask)
|
||||
{
|
||||
if ((col ^ font_colourmask) & CON_NONCLEARBG)
|
||||
Font_Flush();
|
||||
font_colourmask = col;
|
||||
|
||||
col = (charcode&CON_FGMASK)>>CON_FGSHIFT;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[0] = consolecolours[col].fr;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[1] = consolecolours[col].fg;
|
||||
fontplanes.shader->passes[0].rgbgen_func.args[2] = consolecolours[col].fb;
|
||||
fontplanes.shader->passes[0].alphagen_func.args[0] = (charcode & CON_HALFALPHA)?0.5:1;
|
||||
font_forecolour[0] = consolecolours[col].fr*255;
|
||||
font_forecolour[1] = consolecolours[col].fg*255;
|
||||
font_forecolour[2] = consolecolours[col].fb*255;
|
||||
font_forecolour[3] = (charcode & CON_HALFALPHA)?127:255;
|
||||
|
||||
col = (charcode&CON_BGMASK)>>CON_BGSHIFT;
|
||||
fontplanes.backshader->passes[0].rgbgen_func.args[0] = consolecolours[col].fr;
|
||||
fontplanes.backshader->passes[0].rgbgen_func.args[1] = consolecolours[col].fg;
|
||||
fontplanes.backshader->passes[0].rgbgen_func.args[2] = consolecolours[col].fb;
|
||||
fontplanes.backshader->passes[0].alphagen_func.args[0] = (charcode & CON_NONCLEARBG)?0.5:0;
|
||||
font_backcolour[0] = consolecolours[col].fr*255;
|
||||
font_backcolour[1] = consolecolours[col].fg*255;
|
||||
font_backcolour[2] = consolecolours[col].fb*255;
|
||||
font_backcolour[3] = (charcode & CON_NONCLEARBG)?127:0;
|
||||
}
|
||||
|
||||
s0 = (float)c->bmx/PLANEWIDTH;
|
||||
|
@ -1296,6 +1308,15 @@ float Font_DrawScaleChar(float px, float py, float cw, float ch, unsigned int ch
|
|||
font_coord[v+3][0] = sx;
|
||||
font_coord[v+3][1] = sy+sh;
|
||||
|
||||
*(int*)font_forecoloura[v+0] = *(int*)font_forecolour;
|
||||
*(int*)font_forecoloura[v+1] = *(int*)font_forecolour;
|
||||
*(int*)font_forecoloura[v+2] = *(int*)font_forecolour;
|
||||
*(int*)font_forecoloura[v+3] = *(int*)font_forecolour;
|
||||
*(int*)font_backcoloura[v+0] = *(int*)font_backcolour;
|
||||
*(int*)font_backcoloura[v+1] = *(int*)font_backcolour;
|
||||
*(int*)font_backcoloura[v+2] = *(int*)font_backcolour;
|
||||
*(int*)font_backcoloura[v+3] = *(int*)font_backcolour;
|
||||
|
||||
return nextx;
|
||||
}
|
||||
|
||||
|
|
|
@ -570,6 +570,7 @@ void R_DrawHLModel(entity_t *curent)
|
|||
int b, m, v;
|
||||
short *skins;
|
||||
int bgroup, cbone, lastbone;
|
||||
float mat[16];
|
||||
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
|
||||
|
||||
//general model
|
||||
|
@ -613,7 +614,8 @@ void R_DrawHLModel(entity_t *curent)
|
|||
qglColor4f(difuse[0]/255+ambient[0]/255, difuse[1]/255+ambient[1]/255, difuse[2]/255+ambient[2]/255, curent->shaderRGBAf[3]);
|
||||
}
|
||||
|
||||
R_RotateForEntity (curent, curent->model);
|
||||
R_RotateForEntity (mat, curent, curent->model);
|
||||
qglLoadMatrixf(mat);
|
||||
|
||||
cbone = 0;
|
||||
for (bgroup = 0; bgroup < FS_COUNT; bgroup++)
|
||||
|
|
|
@ -233,6 +233,7 @@ typedef struct vbo_s
|
|||
|
||||
int vbocolours;
|
||||
vec4_t *colours4f;
|
||||
byte_vec4_t *colours4ub;
|
||||
} vbo_t;
|
||||
void GL_SelectVBO(int vbo);
|
||||
void GL_SelectEBO(int vbo);
|
||||
|
|
|
@ -27,12 +27,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "shader.h"
|
||||
#include "gl_draw.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define checkerror() if (qglGetError()) Con_Printf("Error detected at line %s:%i\n", __FILE__, __LINE__)
|
||||
#else
|
||||
#define checkerror()
|
||||
#endif
|
||||
|
||||
void R_RenderBrushPoly (msurface_t *fa);
|
||||
|
||||
#define PROJECTION_DISTANCE 200
|
||||
|
@ -389,7 +383,7 @@ void GL_SetupSceneProcessingTextures (void)
|
|||
GL_Bind(scenepp_texture_warp);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
qglTexImage2D(GL_TEXTURE_2D, 0, 3, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pp_warp_tex);
|
||||
qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pp_warp_tex);
|
||||
|
||||
// TODO: init edge texture - this is ampscale * 2, with ampscale calculated
|
||||
// init warp texture - this specifies offset in
|
||||
|
@ -436,9 +430,8 @@ void GL_SetupSceneProcessingTextures (void)
|
|||
qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pp_edge_tex);
|
||||
}
|
||||
|
||||
void R_RotateForEntity (const entity_t *e, const model_t *mod)
|
||||
void R_RotateForEntity (float *modelview, const entity_t *e, const model_t *mod)
|
||||
{
|
||||
float mv[16];
|
||||
float m[16];
|
||||
|
||||
m[0] = e->axis[0][0];
|
||||
|
@ -520,13 +513,11 @@ void R_RotateForEntity (const entity_t *e, const model_t *mod)
|
|||
/*FIXME: no bob*/
|
||||
float simpleview[16];
|
||||
Matrix4_ModelViewMatrix(simpleview, vec3_origin, vec3_origin);
|
||||
Matrix4_Multiply(simpleview, m, mv);
|
||||
qglLoadMatrixf(mv);
|
||||
Matrix4_Multiply(simpleview, m, modelview);
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix4_Multiply(r_refdef.m_view, m, mv);
|
||||
qglLoadMatrixf(mv);
|
||||
Matrix4_Multiply(r_refdef.m_view, m, modelview);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1089,12 +1080,17 @@ void R_SetupGL (void)
|
|||
Matrix4_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, vup, r_refdef.vieworg);
|
||||
}
|
||||
|
||||
if (qglLoadMatrixf)
|
||||
{
|
||||
qglMatrixMode(GL_PROJECTION);
|
||||
qglLoadMatrixf(r_refdef.m_projection);
|
||||
|
||||
qglMatrixMode(GL_MODELVIEW);
|
||||
qglLoadMatrixf(r_refdef.m_view);
|
||||
}
|
||||
|
||||
if (!gl_config.gles)
|
||||
{
|
||||
if (gl_dither.ival)
|
||||
{
|
||||
qglEnable(GL_DITHER);
|
||||
|
@ -1104,6 +1100,7 @@ void R_SetupGL (void)
|
|||
qglDisable(GL_DITHER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
|
@ -1418,6 +1415,7 @@ void R_Clear (void)
|
|||
gldepthmax = 1;
|
||||
gldepthfunc=GL_LEQUAL;
|
||||
}
|
||||
if (qglDepthRange)
|
||||
qglDepthRange (gldepthmin, gldepthmax);
|
||||
}
|
||||
|
||||
|
|
|
@ -306,7 +306,7 @@ void GLBE_UploadAllLightmaps(void)
|
|||
lightmap[i]->lightmaps);
|
||||
break;
|
||||
case 3:
|
||||
qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,
|
||||
qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
|
||||
LMBLOCK_WIDTH, LMBLOCK_WIDTH, 0, (lightmap_bgra?GL_BGR_EXT:GL_RGB), GL_UNSIGNED_BYTE,
|
||||
lightmap[i]->lightmaps);
|
||||
break;
|
||||
|
|
|
@ -708,23 +708,48 @@ static void Shader_EntityMergable ( shader_t *shader, shaderpass_t *pass, char *
|
|||
shader->flags |= SHADER_ENTITY_MERGABLE;
|
||||
}
|
||||
|
||||
static void Shader_LoadProgram(shader_t *shader, char *vert, char *frag, int qrtype)
|
||||
/*program text is already loaded, this function parses the 'header' of it to see which permutations it provides, and how many times we need to recompile it*/
|
||||
static void Shader_LoadPermutations(union programhandle_u *handle, char *script, int qrtype)
|
||||
{
|
||||
char *permutationdefines[PERMUTATIONS];
|
||||
static char *permutationname[] =
|
||||
{
|
||||
static char *permutationdefines[PERMUTATIONS] = {
|
||||
"",
|
||||
"#define BUMP\n",
|
||||
"#define SPECULAR\n",
|
||||
"#define SPECULAR\n#define BUMP\n",
|
||||
"#define USEOFFSETMAPPING\n",
|
||||
"#define USEOFFSETMAPPING\n#define BUMP\n",
|
||||
"#define USEOFFSETMAPPING\n#define SPECULAR\n",
|
||||
"#define USEOFFSETMAPPING\n#define SPECULAR\n#define BUMP\n"
|
||||
"#define FULLBRIGHT\n",
|
||||
"#define LOWER\n",
|
||||
"#define UPPER\n",
|
||||
"#define OFFSETMAPPING\n",
|
||||
NULL
|
||||
};
|
||||
int p;
|
||||
unsigned int nopermutation = ~0u;
|
||||
int p, n, pn;
|
||||
char *end;
|
||||
|
||||
if (!frag)
|
||||
frag = vert;
|
||||
for(;;)
|
||||
{
|
||||
while (*script == ' ' || *script == '\r' || *script == '\n' || *script == '\t')
|
||||
script++;
|
||||
if (!strncmp(script, "!!permu", 7))
|
||||
{
|
||||
script += 7;
|
||||
while (*script == ' ' || *script == '\r' || *script == '\n' || *script == '\t')
|
||||
script++;
|
||||
end = script;
|
||||
while ((*end >= 'A' && *end <= 'Z') || (*end >= 'a' && *end <= 'z') || (*end >= '0' && *end <= '9') || *end == '_')
|
||||
end++;
|
||||
for (p = 0; permutationname[p]; p++)
|
||||
{
|
||||
if (!strncmp(permutationname[p]+8, script, end - script) && permutationname[p][8+end-script] == '\n')
|
||||
nopermutation &= ~(1u<<p);
|
||||
}
|
||||
script = end;
|
||||
}
|
||||
else
|
||||
break;
|
||||
};
|
||||
|
||||
memset(handle, 0, sizeof(*handle)*PERMUTATIONS);
|
||||
for (p = 0; p < PERMUTATIONS; p++)
|
||||
{
|
||||
if (qrenderer != qrtype)
|
||||
|
@ -732,10 +757,519 @@ static void Shader_LoadProgram(shader_t *shader, char *vert, char *frag, int qrt
|
|||
}
|
||||
#ifdef GLQUAKE
|
||||
else if (qrenderer == QR_OPENGL)
|
||||
shader->programhandle[p].glsl = GLSlang_CreateProgram(permutationdefines[p], (char *)vert, (char *)frag);
|
||||
{
|
||||
if (nopermutation & p)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
pn = 0;
|
||||
for (n = 0; permutationname[n]; n++)
|
||||
{
|
||||
if (p & (1u<<n))
|
||||
permutationdefines[pn++] = permutationname[n];
|
||||
}
|
||||
permutationdefines[pn++] = NULL;
|
||||
handle[p].glsl = GLSlang_CreateProgram(permutationdefines, script, script);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
typedef struct sgeneric_s
|
||||
{
|
||||
struct sgeneric_s *next;
|
||||
char name[MAX_QPATH];
|
||||
union programhandle_u handle[PERMUTATIONS];
|
||||
} sgeneric_t;
|
||||
static sgeneric_t *sgenerics;
|
||||
struct sbuiltin_s
|
||||
{
|
||||
int qrtype;
|
||||
int apiver;
|
||||
char name[MAX_QPATH];
|
||||
char *body;
|
||||
} sbuiltins[] =
|
||||
{
|
||||
{QR_OPENGL/*ES*/, 100, "default2d",
|
||||
"#version 100\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"uniform mat4 m_view;\n"
|
||||
"uniform mat4 m_projection;\n"
|
||||
"attribute vec3 v_position;\n"
|
||||
"attribute vec2 v_texcoord;\n"
|
||||
"attribute vec4 v_colour;\n"
|
||||
"varying vec2 tc;\n"
|
||||
"varying vec4 vc;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" tc = v_texcoord;\n"
|
||||
" vc = v_colour;\n"
|
||||
" gl_Position = m_projection * m_view * vec4(v_position, 1.0);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"in vec2 tc;\n"
|
||||
"varying vec4 vc;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" gl_FragColor = texture2D(s_t0, tc) * vc;\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL, 110, "default2d",
|
||||
"#version 110\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"uniform mat4 m_view;\n"
|
||||
"uniform mat4 m_projection;\n"
|
||||
"attribute vec3 v_position;\n"
|
||||
"attribute vec2 v_texcoord;\n"
|
||||
"attribute vec4 v_colour;\n"
|
||||
"varying vec2 tc;\n"
|
||||
"varying vec4 vc;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" tc = v_texcoord;\n"
|
||||
" vc = v_colour;\n"
|
||||
" gl_Position = m_projection * m_view * vec4(v_position, 1.0);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"in vec2 tc;\n"
|
||||
"varying vec4 vc;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" gl_FragColor = texture2D(s_t0, tc) * vc;\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL, 130, "defaultwall",
|
||||
"#version 130\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"uniform mat4 m_modelview;\n"
|
||||
"uniform mat4 m_projection;\n"
|
||||
"in vec3 v_position;\n"
|
||||
"in vec2 v_texcoord;\n"
|
||||
"in vec2 v_lmcoord;\n"
|
||||
"out vec2 tc, lm;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" tc = v_texcoord;\n"
|
||||
" lm = v_lmcoord;\n"
|
||||
" gl_Position = m_projection * m_modelview * vec4(v_position, 1.0);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n" /*tex_diffuse*/
|
||||
"uniform sampler2D s_t1;\n" /*tex_lightmap*/
|
||||
//"uniform sampler2D s_t2;\n" /*tex_normalmap*/
|
||||
//"uniform sampler2D s_t3;\n" /*tex_deluxmap*/
|
||||
//"uniform sampler2D s_t4;\n" /*tex_fullbright*/
|
||||
"in vec2 tc, lm;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" gl_FragColor = texture2D(s_t0, tc) * texture2D(s_t1, lm);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL/*ES*/, 100, "defaultwall",
|
||||
"!!permu FULLBRIGHT\n"
|
||||
"#version 100\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"uniform mat4 m_modelview;\n"
|
||||
"uniform mat4 m_projection;\n"
|
||||
"attribute vec3 v_position;\n"
|
||||
"attribute vec2 v_texcoord;\n"
|
||||
"attribute vec2 v_lmcoord;\n"
|
||||
"varying vec2 tc, lm;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" tc = v_texcoord;\n"
|
||||
" lm = v_lmcoord;\n"
|
||||
" gl_Position = m_projection * m_modelview * vec4(v_position, 1.0);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n" /*tex_diffuse*/
|
||||
"uniform sampler2D s_t1;\n" /*tex_lightmap*/
|
||||
//"uniform sampler2D s_t2;\n" /*tex_normalmap*/
|
||||
//"uniform sampler2D s_t3;\n" /*tex_deluxmap*/
|
||||
"#ifdef FULLBRIGHT\n"
|
||||
"uniform sampler2D s_t4;\n" /*tex_fullbright*/
|
||||
"#endif\n"
|
||||
"varying vec2 tc, lm;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" gl_FragColor = texture2D(s_t0, tc) * texture2D(s_t1, lm);\n"
|
||||
"#ifdef FULLBRIGHT\n"
|
||||
" gl_FragColor += texture2D(s_t4, tc);\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL/*ES*/, 100, "defaultwarp",
|
||||
"#version 100\n"
|
||||
"varying vec2 tc;\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"uniform mat4 m_modelview;\n"
|
||||
"uniform mat4 m_projection;\n"
|
||||
"attribute vec3 v_position;\n"
|
||||
"attribute vec2 v_texcoord;\n"
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" tc = v_texcoord;\n"
|
||||
" gl_Position = m_projection * m_modelview * vec4(v_position, 1.0);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D watertexture;\n"
|
||||
"uniform float e_time;\n"
|
||||
"uniform float wateralpha;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" vec2 ntc;\n"
|
||||
" ntc.s = tc.s + sin(tc.t+e_time)*0.125;\n"
|
||||
" ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n"
|
||||
" vec3 ts = vec3(texture2D(watertexture, ntc));\n"
|
||||
|
||||
" gl_FragColor = vec4(ts, wateralpha);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL, 110, "defaultwarp",
|
||||
"#version 110\n"
|
||||
"varying vec2 tc;\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" tc = gl_MultiTexCoord0.st;\n"
|
||||
" gl_Position = ftransform();\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"uniform float e_time;\n"
|
||||
"uniform float wateralpha;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" vec2 ntc;\n"
|
||||
" ntc.s = tc.s + sin(tc.t+e_time)*0.125;\n"
|
||||
" ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n"
|
||||
" vec3 ts = vec3(texture2D(s_t0, ntc));\n"
|
||||
|
||||
" gl_FragColor = vec4(ts, wateralpha);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL/*ES*/, 100, "defaultsky",
|
||||
"#version 100\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"uniform mat4 m_modelview;\n"
|
||||
"uniform mat4 m_projection;\n"
|
||||
"attribute vec3 v_position;\n"
|
||||
"varying vec3 pos;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" pos = v_position.xyz;\n"
|
||||
" gl_Position = m_projection * m_modelview * vec4(v_position, 1.0);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"uniform sampler2D s_t1;\n"
|
||||
|
||||
"uniform float e_time;\n"
|
||||
"uniform vec3 eyepos;\n"
|
||||
"varying vec3 pos;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" vec2 tccoord;\n"
|
||||
|
||||
" vec3 dir = pos - eyepos;\n"
|
||||
|
||||
" dir.z *= 3.0;\n"
|
||||
" dir.xy /= 0.5*length(dir);\n"
|
||||
|
||||
" tccoord = (dir.xy + e_time*0.03125);\n"
|
||||
" vec3 solid = vec3(texture2D(s_t0, tccoord));\n"
|
||||
|
||||
" tccoord = (dir.xy + e_time*0.0625);\n"
|
||||
" vec4 clouds = texture2D(s_t1, tccoord);\n"
|
||||
|
||||
" gl_FragColor.rgb = (solid.rgb*(1.0-clouds.a)) + (clouds.a*clouds.rgb);\n"
|
||||
// " gl_FragColor.rgb = solid.rgb;/*gl_FragColor.g = clouds.r;*/gl_FragColor.b = clouds.a;\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL, 110, "defaultsky",
|
||||
"#version 110\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"varying vec3 pos;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" pos = gl_Vertex.xyz;\n"
|
||||
" gl_Position = ftransform();\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform float e_time;\n"
|
||||
"uniform vec3 eyepos;\n"
|
||||
"varying vec3 pos;\n"
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"uniform sampler2D s_t1;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" vec2 tccoord;\n"
|
||||
|
||||
" vec3 dir = pos - eyepos;\n"
|
||||
|
||||
" dir.z *= 3.0;\n"
|
||||
" dir.xy /= 0.5*length(dir);\n"
|
||||
|
||||
" tccoord = (dir.xy + e_time*0.03125);\n"
|
||||
" vec3 solid = vec3(texture2D(s_t0, tccoord));\n"
|
||||
|
||||
" tccoord = (dir.xy + e_time*0.0625);\n"
|
||||
" vec4 clouds = texture2D(s_t1, tccoord);\n"
|
||||
|
||||
" gl_FragColor.rgb = (solid.rgb*(1.0-clouds.a)) + (clouds.a*clouds.rgb);\n"
|
||||
// " gl_FragColor.rgb = solid.rgb;/*gl_FragColor.g = clouds.r;*/gl_FragColor.b = clouds.a;\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL/*ES*/, 100, "defaultskin",
|
||||
"!!permu FULLBRIGHT\n"
|
||||
"!!permu LOWER\n"
|
||||
"!!permu UPPER\n"
|
||||
"#version 100\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"uniform mat4 m_modelview;\n"
|
||||
"uniform mat4 m_projection;\n"
|
||||
"attribute vec3 v_position;\n"
|
||||
"attribute vec2 v_texcoord;\n"
|
||||
"varying vec2 tc;\n"
|
||||
|
||||
"attribute vec3 v_normal;\n"
|
||||
"uniform vec3 e_light_dir;\n"
|
||||
"uniform vec3 e_light_mul;\n"
|
||||
"uniform vec3 e_light_ambient;\n"
|
||||
"varying vec3 light;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" light = e_light_ambient + (dot(v_normal,e_light_dir)*e_light_mul);\n"
|
||||
" tc = v_texcoord;\n"
|
||||
" gl_Position = m_projection * m_modelview * vec4(v_position, 1.0);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n" /*tex_diffuse*/
|
||||
"#ifdef LOWER\n"
|
||||
"uniform sampler2D s_t1;\n" /*tex_lower*/
|
||||
"uniform vec3 e_lowercolour;\n"
|
||||
"#endif\n"
|
||||
"#ifdef UPPER\n"
|
||||
"uniform sampler2D s_t2;\n" /*tex_upper*/
|
||||
"uniform vec3 e_uppercolour;\n"
|
||||
"#endif\n"
|
||||
"#ifdef FULLBRIGHT\n"
|
||||
"uniform sampler2D s_t3;\n" /*tex_fullbright*/
|
||||
"#endif\n"
|
||||
"varying vec2 tc;\n"
|
||||
"varying vec3 light;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" gl_FragColor = texture2D(s_t0, tc);\n"
|
||||
"#ifdef UPPER\n"
|
||||
" gl_FragColor.rgb += texture2D(s_t2, tc).rgb*e_uppercolour;\n"
|
||||
"#endif\n"
|
||||
"#ifdef LOWER\n"
|
||||
" gl_FragColor.rgb += texture2D(s_t1, tc).rgb*e_lowercolour;\n"
|
||||
"#endif\n"
|
||||
" gl_FragColor.rgb *= light;\n"
|
||||
"#ifdef FULLBRIGHT\n"
|
||||
" gl_FragColor += texture2D(s_t3, tc);\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_NONE}
|
||||
};
|
||||
static sgeneric_t *sgenerics;
|
||||
static void Shader_FlushGenerics(void)
|
||||
{
|
||||
sgeneric_t *g;
|
||||
while (sgenerics)
|
||||
{
|
||||
g = sgenerics;
|
||||
sgenerics = g->next;
|
||||
free(g);
|
||||
}
|
||||
}
|
||||
static void Shader_LoadGeneric(union programhandle_u *shader, char *name, int qrtype)
|
||||
{
|
||||
unsigned int i;
|
||||
void *file;
|
||||
sgeneric_t *g;
|
||||
for (g = sgenerics; g; g = g->next)
|
||||
{
|
||||
if (!strcmp(name, g->name))
|
||||
{
|
||||
memcpy(shader, g->handle, sizeof(g->handle));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (strlen(name) >= sizeof(g->name))
|
||||
return; /*name overflow*/
|
||||
g = malloc(sizeof(*g));
|
||||
strcpy(g->name, name);
|
||||
g->next = sgenerics;
|
||||
sgenerics = g;
|
||||
|
||||
FS_LoadFile(name, &file);
|
||||
if (file)
|
||||
{
|
||||
Shader_LoadPermutations(g->handle, file, qrtype);
|
||||
FS_FreeFile(file);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(g->handle, 0, sizeof(g->handle));
|
||||
for (i = 0; *sbuiltins[i].name; i++)
|
||||
{
|
||||
if (sbuiltins[i].qrtype == qrenderer && !strcmp(sbuiltins[i].name, name))
|
||||
{
|
||||
#ifdef GLQUAKE
|
||||
if (gl_config.gles)
|
||||
{
|
||||
if (sbuiltins[i].apiver != 100)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sbuiltins[i].apiver == 100)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
Shader_LoadPermutations(g->handle, sbuiltins[i].body, sbuiltins[i].qrtype);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(shader, g->handle, sizeof(g->handle));
|
||||
}
|
||||
|
||||
static void Shader_ProgAutoFields(shader_t *shader)
|
||||
{
|
||||
unsigned int i, p;
|
||||
qboolean found;
|
||||
int uniformloc;
|
||||
static struct
|
||||
{
|
||||
char *name;
|
||||
enum shaderprogparmtype_e ptype;
|
||||
} u[] =
|
||||
{
|
||||
/*vertex attributes*/
|
||||
{"v_position", SP_ATTR_VERTEX},
|
||||
{"v_colour", SP_ATTR_COLOUR},
|
||||
{"v_texcoord", SP_ATTR_TEXCOORD},
|
||||
{"v_lmcoord", SP_ATTR_LMCOORD},
|
||||
{"v_normal", SP_ATTR_NORMALS},
|
||||
{"v_svector", SP_ATTR_SNORMALS},
|
||||
{"v_tvector", SP_ATTR_TNORMALS},
|
||||
|
||||
/*matricies*/
|
||||
{"m_model", SP_MODELMATRIX},
|
||||
{"m_view", SP_VIEWMATRIX},
|
||||
{"m_modelview", SP_MODELVIEWMATRIX},
|
||||
{"m_projection", SP_PROJECTIONMATRIX},
|
||||
{"m_modelviewprojection", SP_MODELVIEWPROJECTIONMATRIX},
|
||||
|
||||
/*ent properties*/
|
||||
{"e_time", SP_TIME},
|
||||
{"e_colour", SP_ENTCOLOURS},
|
||||
{"e_topcolour", SP_TOPCOLOURS},
|
||||
{"e_bottomcolour", SP_BOTTOMCOLOURS},
|
||||
{"e_light_dir", SP_E_L_DIR},
|
||||
{"e_light_mul", SP_E_L_MUL},
|
||||
{"e_light_ambient", SP_E_L_AMBIENT},
|
||||
{NULL}
|
||||
};
|
||||
shader->numprogparams = 0;
|
||||
#ifdef GLQUAKE
|
||||
if (qrenderer == QR_OPENGL)
|
||||
{
|
||||
if (gl_config.nofixedfunc)
|
||||
shader->flags |= SHADER_NOBUILTINATTR;
|
||||
|
||||
for (p = 0; p < PERMUTATIONS; p++)
|
||||
{
|
||||
if (!shader->programhandle[p].glsl)
|
||||
continue;
|
||||
GLSlang_UseProgram(shader->programhandle[p].glsl);
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
uniformloc = qglGetUniformLocationARB(shader->programhandle[p].glsl, va("s_t%i", i));
|
||||
if (uniformloc != -1)
|
||||
qglUniform1iARB(uniformloc, i);
|
||||
}
|
||||
}
|
||||
for (i = 0; u[i].name; i++)
|
||||
{
|
||||
found = false;
|
||||
for (p = 0; p < PERMUTATIONS; p++)
|
||||
{
|
||||
if (!shader->programhandle[p].glsl)
|
||||
continue;
|
||||
GLSlang_UseProgram(shader->programhandle[p].glsl);
|
||||
if (u[i].ptype >= SP_FIRSTUNIFORM)
|
||||
uniformloc = qglGetUniformLocationARB(shader->programhandle[p].glsl, u[i].name);
|
||||
else
|
||||
uniformloc = qglGetAttribLocationARB(shader->programhandle[p].glsl, u[i].name);
|
||||
if (uniformloc != -1)
|
||||
found = true;
|
||||
shader->progparm[shader->numprogparams].handle[p] = uniformloc;
|
||||
}
|
||||
if (found)
|
||||
{
|
||||
shader->progparm[shader->numprogparams].type = u[i].ptype;
|
||||
shader->numprogparams++;
|
||||
|
||||
if (u[i].ptype < SP_FIRSTUNIFORM)
|
||||
shader->flags |= SHADER_NOBUILTINATTR;
|
||||
}
|
||||
}
|
||||
GLSlang_UseProgram(0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void Shader_SLProgramName (shader_t *shader, shaderpass_t *pass, char **ptr, int qrtype)
|
||||
{
|
||||
|
@ -746,78 +1280,55 @@ static void Shader_SLProgramName (shader_t *shader, shaderpass_t *pass, char **p
|
|||
}
|
||||
where BLAH is both vertex+frag with #ifdefs
|
||||
or
|
||||
program vert frag
|
||||
program fname
|
||||
on one line.
|
||||
*/
|
||||
void *vert, *frag;
|
||||
char *token;
|
||||
char *programbody;
|
||||
char *start, *end;
|
||||
|
||||
token = *ptr;
|
||||
while (*token == ' ' || *token == '\t' || *token == '\r')
|
||||
token++;
|
||||
if (*token == '\n')
|
||||
end = *ptr;
|
||||
while (*end == ' ' || *end == '\t' || *end == '\r')
|
||||
end++;
|
||||
if (*end == '\n')
|
||||
{
|
||||
int count;
|
||||
token++;
|
||||
while (*token == ' ' || *token == '\t')
|
||||
token++;
|
||||
if (*token != '{')
|
||||
end++;
|
||||
while (*end == ' ' || *end == '\t')
|
||||
end++;
|
||||
if (*end != '{')
|
||||
{
|
||||
Con_Printf("shader \"%s\" missing program string\n", shader->name);
|
||||
}
|
||||
else
|
||||
{
|
||||
token++;
|
||||
frag = token;
|
||||
for (count = 1; *token; token++)
|
||||
end++;
|
||||
start = end;
|
||||
for (count = 1; *end; end++)
|
||||
{
|
||||
if (*token == '}')
|
||||
if (*end == '}')
|
||||
{
|
||||
count--;
|
||||
if (!count)
|
||||
break;
|
||||
}
|
||||
else if (*token == '{')
|
||||
else if (*end == '{')
|
||||
count++;
|
||||
}
|
||||
vert = BZ_Malloc(token - (char*)frag + 1);
|
||||
memcpy(vert, frag, token-(char*)frag);
|
||||
((char*)vert)[token-(char*)frag] = 0;
|
||||
frag = NULL;
|
||||
*ptr = token+1;
|
||||
programbody = BZ_Malloc(end - start + 1);
|
||||
memcpy(programbody, start, end-start);
|
||||
programbody[end-start] = 0;
|
||||
*ptr = end+1;/*skip over it all*/
|
||||
|
||||
Shader_LoadProgram(shader, vert, frag, qrtype);
|
||||
|
||||
BZ_Free(vert);
|
||||
Shader_LoadPermutations(shader->programhandle, programbody, qrtype);
|
||||
Shader_ProgAutoFields(shader);
|
||||
|
||||
BZ_Free(programbody);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
vert = Shader_ParseString(ptr);
|
||||
if (!strcmp(vert, "default"))
|
||||
{
|
||||
extern char *defaultglsl2program;
|
||||
frag = Shader_ParseString(ptr);
|
||||
#ifdef GLQUAKE
|
||||
if (qrenderer == QR_OPENGL)
|
||||
Shader_LoadProgram(shader, defaultglsl2program, defaultglsl2program, qrtype);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
FS_LoadFile(vert, &vert);
|
||||
|
||||
frag = Shader_ParseString(ptr);
|
||||
if (!frag)
|
||||
frag = NULL;
|
||||
else
|
||||
FS_LoadFile(frag, &frag);
|
||||
|
||||
Shader_LoadProgram(shader, vert, frag, qrtype);
|
||||
if (vert)
|
||||
FS_FreeFile(vert);
|
||||
if (frag)
|
||||
FS_FreeFile(frag);
|
||||
Shader_LoadGeneric(shader->programhandle, Shader_ParseString(ptr), qrtype);
|
||||
Shader_ProgAutoFields(shader);
|
||||
}
|
||||
|
||||
static void Shader_GLSLProgramName (shader_t *shader, shaderpass_t *pass, char **ptr)
|
||||
|
@ -838,6 +1349,7 @@ static void Shader_ProgramParam ( shader_t *shader, shaderpass_t *pass, char **p
|
|||
enum shaderprogparmtype_e parmtype = SP_BAD;
|
||||
char *token;
|
||||
qboolean silent = false;
|
||||
char *forcename = NULL;
|
||||
|
||||
token = Shader_ParseString(ptr);
|
||||
if (!Q_stricmp(token, "opt"))
|
||||
|
@ -910,6 +1422,9 @@ static void Shader_ProgramParam ( shader_t *shader, shaderpass_t *pass, char **p
|
|||
else
|
||||
Con_Printf("shader %s: parameter type \"%s\" not known\n", shader->name, token);
|
||||
|
||||
if (forcename)
|
||||
token = forcename;
|
||||
else
|
||||
token = Shader_ParseSensString(ptr);
|
||||
|
||||
#ifdef GLQUAKE
|
||||
|
@ -933,7 +1448,10 @@ static void Shader_ProgramParam ( shader_t *shader, shaderpass_t *pass, char **p
|
|||
if (!shader->programhandle[p].glsl)
|
||||
continue;
|
||||
GLSlang_UseProgram(shader->programhandle[p].glsl);
|
||||
if (parmtype >= SP_FIRSTUNIFORM)
|
||||
uniformloc = qglGetUniformLocationARB(shader->programhandle[p].glsl, token);
|
||||
else
|
||||
uniformloc = qglGetAttribLocationARB(shader->programhandle[p].glsl, token);
|
||||
shader->progparm[shader->numprogparams].handle[p] = uniformloc;
|
||||
if (uniformloc != -1)
|
||||
{
|
||||
|
@ -964,7 +1482,7 @@ static void Shader_ProgramParam ( shader_t *shader, shaderpass_t *pass, char **p
|
|||
}
|
||||
}
|
||||
if (!foundone && !silent)
|
||||
Con_Printf("shader %s: param without uniform \"%s\"\n", shader->name, token);
|
||||
Con_Printf("shader %s: param \"%s\" not found\n", shader->name, token);
|
||||
else
|
||||
shader->numprogparams++;
|
||||
|
||||
|
@ -1633,6 +2151,7 @@ qboolean Shader_Init (void)
|
|||
memset(shader_active_hash_mem, 0, Hash_BytesForBuckets(1024));
|
||||
Hash_InitTable(&shader_active_hash, 1024, shader_active_hash_mem);
|
||||
|
||||
Shader_FlushGenerics();
|
||||
shader_rescan_needed = true;
|
||||
Shader_NeedReload();
|
||||
Shader_DoReload();
|
||||
|
@ -1773,7 +2292,7 @@ void Shader_Free (shader_t *shader)
|
|||
for (p = 0; p < PERMUTATIONS; p++)
|
||||
{
|
||||
if (shader->programhandle[p].glsl)
|
||||
GLSlang_DeleteObject(shader->programhandle[p].glsl);
|
||||
qglDeleteProgramObject_(shader->programhandle[p].glsl);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -2517,24 +3036,22 @@ void Shader_DefaultBSPLM(char *shortname, shader_t *s, const void *args)
|
|||
"}\n"
|
||||
"}\n"
|
||||
);
|
||||
|
||||
/* if (0&&!builtin && gl_config.arb_shader_objects)
|
||||
#ifdef GLQUAKE
|
||||
if (!builtin && gl_config.arb_shader_objects && gl_config.nofixedfunc)
|
||||
{
|
||||
builtin = (
|
||||
"{\n"
|
||||
"program default\n"
|
||||
"param texture 0 tex_diffuse\n"
|
||||
"program defaultwall\n"
|
||||
/*"param texture 0 tex_diffuse\n"
|
||||
"param texture 1 tex_lightmap\n"
|
||||
"param texture 2 tex_normalmap\n"
|
||||
"param texture 3 tex_deluxmap\n"
|
||||
"param texture 4 tex_fullbright\n"
|
||||
"param texture 4 tex_fullbright\n"*/
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"tcgen base\n"
|
||||
"}\n"
|
||||
"{\n"
|
||||
"map $lightmap\n"
|
||||
"tcgen lightmap\n"
|
||||
"}\n"
|
||||
"{\n"
|
||||
"map $normalmap\n"
|
||||
|
@ -2548,7 +3065,7 @@ void Shader_DefaultBSPLM(char *shortname, shader_t *s, const void *args)
|
|||
"}\n"
|
||||
);
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
if (!builtin)
|
||||
builtin = (
|
||||
"{\n"
|
||||
|
@ -2763,44 +3280,14 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
{
|
||||
builtin = (
|
||||
"{\n"
|
||||
"sort blend\n"
|
||||
"program\n"
|
||||
"{\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"varying vec3 pos;\n"
|
||||
"varying vec2 tc;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" tc = gl_MultiTexCoord0.st;\n"
|
||||
" gl_Position = ftransform();\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D watertexture;\n"
|
||||
"uniform float time;\n"
|
||||
"uniform float wateralpha;\n"
|
||||
"varying vec2 tc;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" vec2 ntc;\n"
|
||||
" ntc.s = tc.s + sin(tc.t+time)*0.125;\n"
|
||||
" ntc.t = tc.t + sin(tc.s+time)*0.125;\n"
|
||||
" vec3 ts = vec3(texture2D(watertexture, ntc));\n"
|
||||
|
||||
" gl_FragColor = vec4(ts, wateralpha);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"param time time\n"
|
||||
"param texture 0 watertexture\n"
|
||||
"sort blend\n" /*make sure it always has the same sort order, so switching on/off wateralpha doesn't break stuff*/
|
||||
"program defaultwarp\n"
|
||||
"if r_wateralpha != 1\n"
|
||||
"[\n"
|
||||
"param cvarf r_wateralpha wateralpha\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"tcmod turb 0 0 3 0.1\n"
|
||||
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
|
@ -2809,6 +3296,7 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
"param constf 1 wateralpha\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"tcmod turb 0 0 3 0.1\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
"surfaceparm nodlight\n"
|
||||
|
@ -2883,50 +3371,8 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
builtin = (
|
||||
"{\n"
|
||||
"sort sky\n"
|
||||
"program\n"
|
||||
"{\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"varying vec3 pos;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" pos = gl_Vertex.xyz;\n"
|
||||
" gl_Position = ftransform();\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D solidt;\n"
|
||||
"uniform sampler2D transt;\n"
|
||||
|
||||
"uniform float time;\n"
|
||||
"uniform vec3 eyepos;\n"
|
||||
"varying vec3 pos;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" vec2 tccoord;\n"
|
||||
|
||||
" vec3 dir = pos - eyepos;\n"
|
||||
|
||||
" dir.z *= 3.0;\n"
|
||||
" dir.xy /= 0.5*length(dir);\n"
|
||||
|
||||
" tccoord = (dir.xy + time*0.03125);\n"
|
||||
" vec3 solid = vec3(texture2D(solidt, tccoord));\n"
|
||||
|
||||
" tccoord = (dir.xy + time*0.0625);\n"
|
||||
" vec4 clouds = texture2D(transt, tccoord);\n"
|
||||
|
||||
" gl_FragColor.rgb = (solid.rgb*(1.0-clouds.a)) + (clouds.a*clouds.rgb);\n"
|
||||
// " gl_FragColor.rgb = solid.rgb;/*gl_FragColor.g = clouds.r;*/gl_FragColor.b = clouds.a;\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"param time time\n"
|
||||
"program defaultsky\n"
|
||||
"param eyepos eyepos\n"
|
||||
"param texture 0 solidt\n"
|
||||
"param texture 1 transt\n"
|
||||
"surfaceparm nodlight\n"
|
||||
//"skyparms - 512 -\n"
|
||||
"{\n"
|
||||
|
@ -3075,6 +3521,7 @@ void Shader_DefaultSkin(char *shortname, shader_t *s, const void *args)
|
|||
{
|
||||
Shader_DefaultScript(shortname, s,
|
||||
"{\n"
|
||||
"program defaultskin\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"rgbgen lightingDiffuse\n"
|
||||
|
@ -3130,6 +3577,7 @@ void Shader_Default2D(char *shortname, shader_t *s, const void *genargs)
|
|||
{
|
||||
Shader_DefaultScript(shortname, s,
|
||||
"{\n"
|
||||
// "program default2d\n"
|
||||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"clampmap $diffuse\n"
|
||||
|
@ -3291,7 +3739,27 @@ static int R_LoadShader ( char *name, shader_gen_t *defaultgen, const char *gena
|
|||
if (ruleset_allow_shaders.ival)
|
||||
{
|
||||
#ifdef GLQUAKE
|
||||
if (qrenderer == QR_OPENGL && gl_config.arb_shader_objects)
|
||||
if (qrenderer == QR_OPENGL)
|
||||
{
|
||||
if (gl_config.gles && gl_config.glversion >= 2)
|
||||
{
|
||||
if (Shader_ParseShader(va("%s_gles2", shortname), shortname, s))
|
||||
{
|
||||
s->generator = defaultgen;
|
||||
s->genargs = genargs;
|
||||
return f;
|
||||
}
|
||||
}
|
||||
if (gl_config.glversion >= 3)
|
||||
{
|
||||
if (Shader_ParseShader(va("%s_glsl3", shortname), shortname, s))
|
||||
{
|
||||
s->generator = defaultgen;
|
||||
s->genargs = genargs;
|
||||
return f;
|
||||
}
|
||||
}
|
||||
if (gl_config.arb_shader_objects)
|
||||
{
|
||||
if (Shader_ParseShader(va("%s_glsl", shortname), shortname, s))
|
||||
{
|
||||
|
@ -3300,6 +3768,20 @@ static int R_LoadShader ( char *name, shader_gen_t *defaultgen, const char *gena
|
|||
return f;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef D3DQUAKE
|
||||
if (qrenderer == QR_DIRECT3D)
|
||||
{
|
||||
{
|
||||
if (Shader_ParseShader(va("%s_hlsl", shortname), shortname, s))
|
||||
{
|
||||
s->generator = defaultgen;
|
||||
s->genargs = genargs;
|
||||
return f;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (Shader_ParseShader(shortname, shortname, s))
|
||||
{
|
||||
|
|
|
@ -10,12 +10,6 @@
|
|||
|
||||
#define nearplane (16)
|
||||
|
||||
#if 1//def _DEBUG
|
||||
#define checkerror() if (qglGetError()) Con_Printf("Error detected at line %s:%i\n", __FILE__, __LINE__)
|
||||
#else
|
||||
#define checkerror()
|
||||
#endif
|
||||
|
||||
static int shadow_fbo_id;
|
||||
|
||||
static void Sh_DrawEntLighting(dlight_t *light, vec3_t colour);
|
||||
|
@ -1288,8 +1282,6 @@ static void Sh_GenShadowFace(dlight_t *l, shadowmesh_t *smesh, int face, float p
|
|||
|
||||
// qglDepthRange(0, 1);
|
||||
|
||||
|
||||
checkerror();
|
||||
if (l->fov)
|
||||
qglViewport (0, 0, smsize, smsize);
|
||||
else
|
||||
|
@ -1335,8 +1327,6 @@ checkerror();
|
|||
|
||||
R_SetFrustum(proj, mvm);
|
||||
|
||||
checkerror();
|
||||
|
||||
if (smesh)
|
||||
for (tno = 0; tno < smesh->numsurftextures; tno++)
|
||||
{
|
||||
|
@ -1372,8 +1362,6 @@ checkerror();
|
|||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
}
|
||||
|
||||
checkerror();
|
||||
}
|
||||
|
||||
void Sh_Shutdown(void)
|
||||
|
@ -1397,19 +1385,13 @@ void Sh_GenShadowMap (dlight_t *l, qbyte *lvis)
|
|||
{
|
||||
l->stexture = GL_AllocNewTexture(smsize, smsize);
|
||||
|
||||
checkerror();
|
||||
|
||||
GL_Bind(l->stexture);
|
||||
checkerror();
|
||||
qglTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32_ARB, smsize, smsize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
||||
// qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, smsize, smsize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
checkerror();
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
checkerror();
|
||||
}
|
||||
|
||||
smesh = SHM_BuildShadowVolumeMesh(l, lvis, NULL);
|
||||
|
@ -1550,7 +1532,6 @@ static void Sh_DrawShadowMapLight(dlight_t *l, vec3_t colour, qbyte *vvis)
|
|||
t[13] = bp[7];
|
||||
t[14] = bp[11];
|
||||
t[15] = bp[15];
|
||||
checkerror();
|
||||
|
||||
bench.numlights++;
|
||||
|
||||
|
@ -1565,7 +1546,6 @@ checkerror();
|
|||
|
||||
GL_SelectTexture(0);
|
||||
|
||||
checkerror();
|
||||
ve = 0;
|
||||
|
||||
BE_SelectDLight(l, colour);
|
||||
|
@ -1577,9 +1557,6 @@ checkerror();
|
|||
qglMatrixMode(GL_TEXTURE);
|
||||
qglLoadIdentity();
|
||||
qglMatrixMode(GL_MODELVIEW);
|
||||
|
||||
|
||||
checkerror();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1873,8 +1850,6 @@ static qboolean Sh_DrawStencilLight(dlight_t *dl, vec3_t colour, qbyte *vvis)
|
|||
}
|
||||
bench.numlights++;
|
||||
|
||||
checkerror();
|
||||
|
||||
BE_SelectDLight(dl, colour);
|
||||
BE_SelectMode(BEM_STENCIL, 0);
|
||||
|
||||
|
@ -2008,8 +1983,6 @@ static qboolean Sh_DrawStencilLight(dlight_t *dl, vec3_t colour, qbyte *vvis)
|
|||
qglPopMatrix();
|
||||
#endif
|
||||
|
||||
checkerror();
|
||||
|
||||
PPL_RevertToKnownState();
|
||||
|
||||
BE_SelectMode(BEM_LIGHT, 0);
|
||||
|
@ -2018,7 +1991,6 @@ static qboolean Sh_DrawStencilLight(dlight_t *dl, vec3_t colour, qbyte *vvis)
|
|||
qglDisable(GL_STENCIL_TEST);
|
||||
qglStencilFunc( GL_ALWAYS, 0, ~0 );
|
||||
|
||||
checkerror();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,12 +4,6 @@
|
|||
#include "gl_draw.h"
|
||||
#include "shader.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define checkerror() if (qglGetError()) Con_Printf("Error detected at line %s:%i\n", __FILE__, __LINE__)
|
||||
#else
|
||||
#define checkerror()
|
||||
#endif
|
||||
|
||||
//standard 1.1 opengl calls
|
||||
void (APIENTRY *qglAlphaFunc) (GLenum func, GLclampf ref);
|
||||
void (APIENTRY *qglBegin) (GLenum mode);
|
||||
|
@ -138,17 +132,27 @@ PFNGLGENPROGRAMSARBPROC qglGenProgramsARB;
|
|||
FTEPFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
|
||||
FTEPFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
|
||||
|
||||
//glslang - arb_shader_objects
|
||||
/*glslang - arb_shader_objects
|
||||
gl core uses different names/distinctions from the extension
|
||||
*/
|
||||
FTEPFNGLCREATEPROGRAMOBJECTARBPROC qglCreateProgramObjectARB;
|
||||
FTEPFNGLDELETEOBJECTARBPROC qglDeleteObjectARB;
|
||||
FTEPFNGLDELETEOBJECTARBPROC qglDeleteProgramObject_;
|
||||
FTEPFNGLDELETEOBJECTARBPROC qglDeleteShaderObject_;
|
||||
FTEPFNGLUSEPROGRAMOBJECTARBPROC qglUseProgramObjectARB;
|
||||
FTEPFNGLCREATESHADEROBJECTARBPROC qglCreateShaderObjectARB;
|
||||
FTEPFNGLSHADERSOURCEARBPROC qglShaderSourceARB;
|
||||
FTEPFNGLCOMPILESHADERARBPROC qglCompileShaderARB;
|
||||
FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetObjectParameterivARB;
|
||||
FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetShaderParameteriv_;
|
||||
FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetProgramParameteriv_;
|
||||
FTEPFNGLATTACHOBJECTARBPROC qglAttachObjectARB;
|
||||
FTEPFNGLGETINFOLOGARBPROC qglGetInfoLogARB;
|
||||
FTEPFNGLGETINFOLOGARBPROC qglGetShaderInfoLog_;
|
||||
FTEPFNGLGETINFOLOGARBPROC qglGetProgramInfoLog_;
|
||||
FTEPFNGLLINKPROGRAMARBPROC qglLinkProgramARB;
|
||||
FTEPFNGLBINDATTRIBLOCATIONARBPROC qglBindAttribLocationARB;
|
||||
FTEPFNGLGETATTRIBLOCATIONARBPROC qglGetAttribLocationARB;
|
||||
FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer;
|
||||
FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
|
||||
FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
|
||||
FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
|
||||
FTEPFNGLUNIFORMMATRIX4FVARBPROC qglUniformMatrix4fvARB;
|
||||
FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB;
|
||||
|
@ -331,12 +335,22 @@ void APIENTRY GL_BindBufferARBStub(GLenum target, GLuint id)
|
|||
|
||||
#define getglcore getglfunction
|
||||
#define getglext(name) getglfunction(name)
|
||||
void GL_CheckExtensions (void *(*getglfunction) (char *name))
|
||||
void GL_CheckExtensions (void *(*getglfunction) (char *name), float ver)
|
||||
{
|
||||
extern cvar_t gl_bump;
|
||||
|
||||
memset(&gl_config, 0, sizeof(gl_config));
|
||||
|
||||
gl_config.glversion = ver;
|
||||
|
||||
if (!strncmp(gl_version, "OpenGL ES", 9))
|
||||
gl_config.gles = true;
|
||||
else
|
||||
gl_config.gles = false;
|
||||
|
||||
gl_config.nofixedfunc = (gl_config.gles && gl_config.glversion >= 2) /*||
|
||||
(!gl_config.gles && gl_config.glversion >= 3 && noncompat)*/;
|
||||
|
||||
//multitexture
|
||||
gl_mtexable = false;
|
||||
gl_mtexarbable = 0;
|
||||
|
@ -406,7 +420,14 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
|
|||
// if (GL_CheckExtension("GL_SGIS_generate_mipmap")) //a suprising number of implementations have this broken.
|
||||
// gl_config.sgis_generate_mipmap = true;
|
||||
|
||||
if (GL_CheckExtension("GL_ARB_multitexture") && !COM_CheckParm("-noamtex"))
|
||||
if (gl_config.gles)
|
||||
{
|
||||
qglActiveTextureARB = (void *) getglext("glActiveTexture");
|
||||
qglSelectTextureSGIS = qglActiveTextureARB;
|
||||
mtexid0 = GL_TEXTURE0_ARB;
|
||||
mtexid1 = GL_TEXTURE1_ARB;
|
||||
}
|
||||
else if (GL_CheckExtension("GL_ARB_multitexture") && !COM_CheckParm("-noamtex"))
|
||||
{ //ARB multitexture is the popular choice.
|
||||
qglActiveTextureARB = (void *) getglext("glActiveTextureARB");
|
||||
qglClientActiveTextureARB = (void *) getglext("glClientActiveTextureARB");
|
||||
|
@ -534,15 +555,23 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
|
|||
{
|
||||
gl_config.arb_shader_objects = true;
|
||||
qglCreateProgramObjectARB = (void *)getglext("glCreateProgramObjectARB");
|
||||
qglDeleteObjectARB = (void *)getglext("glDeleteObjectARB");
|
||||
qglDeleteProgramObject_ = (void *)getglext("glDeleteObjectARB");
|
||||
qglDeleteShaderObject_ = (void *)getglext("glDeleteObjectARB");
|
||||
qglUseProgramObjectARB = (void *)getglext("glUseProgramObjectARB");
|
||||
qglCreateShaderObjectARB = (void *)getglext("glCreateShaderObjectARB");
|
||||
qglShaderSourceARB = (void *)getglext("glShaderSourceARB");
|
||||
qglCompileShaderARB = (void *)getglext("glCompileShaderARB");
|
||||
qglGetObjectParameterivARB = (void *)getglext("glGetObjectParameterivARB");
|
||||
qglGetProgramParameteriv_ = (void *)getglext("glGetObjectParameterivARB");
|
||||
qglGetShaderParameteriv_ = (void *)getglext("glGetObjectParameterivARB");
|
||||
qglAttachObjectARB = (void *)getglext("glAttachObjectARB");
|
||||
qglGetInfoLogARB = (void *)getglext("glGetInfoLogARB");
|
||||
qglGetProgramInfoLog_ = (void *)getglext("glGetInfoLogARB");
|
||||
qglGetShaderInfoLog_ = (void *)getglext("glGetInfoLogARB");
|
||||
qglLinkProgramARB = (void *)getglext("glLinkProgramARB");
|
||||
qglBindAttribLocationARB = (void *)getglext("glBindAttribLocationARB");
|
||||
qglGetAttribLocationARB = (void *)getglext("glGetAttribLocationARB");
|
||||
qglVertexAttribPointer = (void *)getglext("glVertexAttribPointerARB");
|
||||
qglEnableVertexAttribArray = (void *)getglext("glEnableVertexAttribArrayARB");
|
||||
qglDisableVertexAttribArray = (void *)getglext("glDisableVertexAttribArrayARB");
|
||||
qglGetUniformLocationARB = (void *)getglext("glGetUniformLocationARB");
|
||||
qglUniformMatrix4fvARB = (void *)getglext("glUniformMatrix4fvARB");
|
||||
qglUniform4fARB = (void *)getglext("glUniform4fARB");
|
||||
|
@ -552,6 +581,36 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
|
|||
qglUniform1iARB = (void *)getglext("glUniform1iARB");
|
||||
qglUniform1fARB = (void *)getglext("glUniform1fARB");
|
||||
}
|
||||
else if (gl_config.gles && gl_config.glversion >= 2)
|
||||
{
|
||||
gl_config.arb_shader_objects = true;
|
||||
qglCreateProgramObjectARB = (void *)getglext( "glCreateProgram");
|
||||
qglDeleteProgramObject_ = (void *)getglext( "glDeleteProgram");
|
||||
qglDeleteShaderObject_ = (void *)getglext( "glDeleteShader");
|
||||
qglUseProgramObjectARB = (void *)getglext( "glUseProgram");
|
||||
qglCreateShaderObjectARB = (void *)getglext( "glCreateShader");
|
||||
qglGetProgramParameteriv_ = (void *)getglext( "glGetProgramiv");
|
||||
qglGetShaderParameteriv_ = (void *)getglext( "glGetShaderiv");
|
||||
qglAttachObjectARB = (void *)getglext( "glAttachShader");
|
||||
qglGetProgramInfoLog_ = (void *)getglext( "glGetProgramInfoLog");
|
||||
qglGetShaderInfoLog_ = (void *)getglext( "glGetShaderInfoLog");
|
||||
qglShaderSourceARB = (void *)getglext("glShaderSource");
|
||||
qglCompileShaderARB = (void *)getglext("glCompileShader");
|
||||
qglLinkProgramARB = (void *)getglext("glLinkProgram");
|
||||
qglBindAttribLocationARB = (void *)getglext("glBindAttribLocation");
|
||||
qglGetAttribLocationARB = (void *)getglext("glGetAttribLocation");
|
||||
qglVertexAttribPointer = (void *)getglext("glVertexAttribPointer");
|
||||
qglEnableVertexAttribArray = (void *)getglext("glEnableVertexAttribArray");
|
||||
qglDisableVertexAttribArray = (void *)getglext("glDisableVertexAttribArray");
|
||||
qglGetUniformLocationARB = (void *)getglext("glGetUniformLocation");
|
||||
qglUniformMatrix4fvARB = (void *)getglext("glUniformMatrix4fv");
|
||||
qglUniform4fARB = (void *)getglext("glUniform4f");
|
||||
qglUniform4fvARB = (void *)getglext("glUniform4fv");
|
||||
qglUniform3fARB = (void *)getglext("glUniform3f");
|
||||
qglUniform3fvARB = (void *)getglext("glUniform3fv");
|
||||
qglUniform1iARB = (void *)getglext("glUniform1i");
|
||||
qglUniform1fARB = (void *)getglext("glUniform1f");
|
||||
}
|
||||
|
||||
if (GL_CheckExtension("GL_EXT_framebuffer_object"))
|
||||
{
|
||||
|
@ -586,41 +645,43 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
|
|||
|
||||
// glslang helper api function definitions
|
||||
// type should be GL_FRAGMENT_SHADER_ARB or GL_VERTEX_SHADER_ARB
|
||||
GLhandleARB GLSlang_CreateShader (char *precompilerconstants, char *shadersource, GLenum shadertype)
|
||||
GLhandleARB GLSlang_CreateShader (char **precompilerconstants, char *shadersource, GLenum shadertype)
|
||||
{
|
||||
GLhandleARB shader;
|
||||
GLint compiled;
|
||||
char str[1024];
|
||||
int loglen;
|
||||
char *prstrings[4];
|
||||
char *prstrings[3+16];
|
||||
int strings = 0;
|
||||
|
||||
prstrings[0] = "#define ENGINE_"DISTRIBUTION"\n";
|
||||
prstrings[strings++] = "#define ENGINE_"DISTRIBUTION"\n";
|
||||
switch (shadertype)
|
||||
{
|
||||
case GL_FRAGMENT_SHADER_ARB:
|
||||
prstrings[1] = "#define FRAGMENT_SHADER\n";
|
||||
prstrings[strings++] = "#define FRAGMENT_SHADER\n";
|
||||
break;
|
||||
case GL_VERTEX_SHADER_ARB:
|
||||
prstrings[1] = "#define VERTEX_SHADER\n";
|
||||
prstrings[strings++] = "#define VERTEX_SHADER\n";
|
||||
break;
|
||||
default:
|
||||
prstrings[1] = "#define UNKNOWN_SHADER\n";
|
||||
prstrings[strings++] = "#define UNKNOWN_SHADER\n";
|
||||
break;
|
||||
}
|
||||
prstrings[2] = precompilerconstants;
|
||||
prstrings[3] = shadersource;
|
||||
while(*precompilerconstants)
|
||||
prstrings[strings++] = *precompilerconstants++;
|
||||
prstrings[strings++] = shadersource;
|
||||
|
||||
shader = qglCreateShaderObjectARB(shadertype);
|
||||
|
||||
qglShaderSourceARB(shader, 4, (const GLcharARB**)prstrings, NULL);
|
||||
qglShaderSourceARB(shader, strings, (const GLcharARB**)prstrings, NULL);
|
||||
qglCompileShaderARB(shader);
|
||||
|
||||
qglGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
|
||||
qglGetShaderParameteriv_(shader, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
|
||||
if(!compiled)
|
||||
{
|
||||
Con_DPrintf("Shader source:\n%s%s%s\n", prstrings[0], prstrings[1], prstrings[2], prstrings[3]);
|
||||
qglGetInfoLogARB(shader, sizeof(str), NULL, str);
|
||||
qglDeleteObjectARB(shader);
|
||||
qglGetShaderInfoLog_(shader, sizeof(str), NULL, str);
|
||||
qglDeleteShaderObject_(shader);
|
||||
switch (shadertype)
|
||||
{
|
||||
case GL_FRAGMENT_SHADER_ARB:
|
||||
|
@ -638,10 +699,10 @@ GLhandleARB GLSlang_CreateShader (char *precompilerconstants, char *shadersource
|
|||
|
||||
if (developer.ival)
|
||||
{
|
||||
qglGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &loglen);
|
||||
qglGetShaderParameteriv_(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &loglen);
|
||||
if (loglen)
|
||||
{
|
||||
qglGetInfoLogARB(shader, sizeof(str), NULL, str);
|
||||
qglGetShaderInfoLog_(shader, sizeof(str), NULL, str);
|
||||
if (strstr(str, "WARNING"))
|
||||
{
|
||||
Con_Printf("Shader source:\n%s%s%s\n", prstrings[0], prstrings[1], prstrings[2], prstrings[3]);
|
||||
|
@ -663,21 +724,25 @@ GLhandleARB GLSlang_CreateProgramObject (GLhandleARB vert, GLhandleARB frag)
|
|||
qglAttachObjectARB(program, vert);
|
||||
qglAttachObjectARB(program, frag);
|
||||
|
||||
qglBindAttribLocationARB(program, 0, "v_position");
|
||||
qglBindAttribLocationARB(program, 1, "v_colour");
|
||||
qglBindAttribLocationARB(program, 2, "v_texcoord");
|
||||
qglBindAttribLocationARB(program, 3, "v_lmcoord");
|
||||
qglBindAttribLocationARB(program, 4, "v_normal");
|
||||
qglBindAttribLocationARB(program, 5, "v_snormal");
|
||||
qglBindAttribLocationARB(program, 6, "v_tnormal");
|
||||
|
||||
qglLinkProgramARB(program);
|
||||
|
||||
//flag the source objects for deletion, they'll only be deleted when they're no longer attached to anything
|
||||
qglDeleteObjectARB(vert);
|
||||
qglDeleteObjectARB(frag);
|
||||
|
||||
qglGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &linked);
|
||||
qglGetProgramParameteriv_(program, GL_OBJECT_LINK_STATUS_ARB, &linked);
|
||||
|
||||
if(!linked)
|
||||
{
|
||||
qglGetInfoLogARB(program, sizeof(str), NULL, str);
|
||||
qglGetProgramInfoLog_(program, sizeof(str), NULL, str);
|
||||
Con_Printf("Program link error: %s\n", str);
|
||||
|
||||
return (GLhandleARB)0;
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
|
@ -696,7 +761,7 @@ bucket_t *compiledshadersbuckets[64];
|
|||
static hashtable_t compiledshaderstable;
|
||||
#endif
|
||||
|
||||
GLhandleARB GLSlang_CreateProgram(char *precompilerconstants, char *vert, char *frag)
|
||||
GLhandleARB GLSlang_CreateProgram(char **precompilerconstants, char *vert, char *frag)
|
||||
{
|
||||
GLhandleARB handle;
|
||||
GLhandleARB vs;
|
||||
|
@ -705,12 +770,13 @@ GLhandleARB GLSlang_CreateProgram(char *precompilerconstants, char *vert, char *
|
|||
unsigned int hashkey;
|
||||
struct compiledshaders_s *cs;
|
||||
#endif
|
||||
char *nullconstants = NULL;
|
||||
|
||||
if (!gl_config.arb_shader_objects)
|
||||
return 0;
|
||||
|
||||
if (!precompilerconstants)
|
||||
precompilerconstants = "";
|
||||
precompilerconstants = &nullconstants;
|
||||
|
||||
#if HASHPROGRAMS
|
||||
hashkey = Hash_Key(precompilerconstants, ~0) ^ Hash_Key(frag, ~0);
|
||||
|
@ -731,13 +797,14 @@ GLhandleARB GLSlang_CreateProgram(char *precompilerconstants, char *vert, char *
|
|||
|
||||
vs = GLSlang_CreateShader(precompilerconstants, vert, GL_VERTEX_SHADER_ARB);
|
||||
fs = GLSlang_CreateShader(precompilerconstants, frag, GL_FRAGMENT_SHADER_ARB);
|
||||
|
||||
if (!vs || !fs)
|
||||
handle = 0;
|
||||
else
|
||||
handle = GLSlang_CreateProgramObject(vs, fs);
|
||||
//delete ignores 0s.
|
||||
qglDeleteObjectARB(vs);
|
||||
qglDeleteObjectARB(fs);
|
||||
qglDeleteShaderObject_(vs);
|
||||
qglDeleteShaderObject_(fs);
|
||||
|
||||
#if HASHPROGRAMS
|
||||
cs = Z_Malloc(sizeof(*cs) + strlen(precompilerconstants)+1+strlen(vert)+1+strlen(frag)+1);
|
||||
|
@ -903,13 +970,16 @@ void GL_Init(void *(*getglfunction) (char *name))
|
|||
qglGetIntegerv(GL_MINOR_VERSION, &gl_minor_version);
|
||||
if (qglGetError())
|
||||
{
|
||||
gl_config.glversion = atof(gl_version);
|
||||
gl_major_version = 1;
|
||||
gl_minor_version = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_config.glversion = gl_major_version + (gl_minor_version/10.f);
|
||||
/*GL_MAJOR_VERSION not supported? try and parse (es-aware)*/
|
||||
const char *s;
|
||||
for (s = gl_version; *s && (*s < '0' || *s > '9'); s++)
|
||||
;
|
||||
gl_major_version = atoi(s);
|
||||
while(*s >= '0' && *s <= '9')
|
||||
s++;
|
||||
if (*s == '.')
|
||||
s++;
|
||||
gl_minor_version = atoi(s);
|
||||
}
|
||||
qglGetIntegerv(GL_NUM_EXTENSIONS, &gl_num_extensions);
|
||||
if (!qglGetError() && gl_num_extensions)
|
||||
|
@ -917,14 +987,13 @@ void GL_Init(void *(*getglfunction) (char *name))
|
|||
int i;
|
||||
if (developer.value)
|
||||
{
|
||||
Con_Printf ("GL_EXTENSIONS:");
|
||||
Con_Printf ("GL_EXTENSIONS:\n");
|
||||
for (i = 0; i < gl_num_extensions; i++)
|
||||
{
|
||||
Con_Printf (" %s", qglGetStringi(GL_EXTENSIONS, i));
|
||||
if ((i & 15) == 15)
|
||||
Con_Printf("\n");
|
||||
}
|
||||
Con_Printf ("\n");
|
||||
Con_Printf ("end of list\n");
|
||||
}
|
||||
else
|
||||
Con_Printf ("GL_EXTENSIONS: %i extensions\n", gl_num_extensions);
|
||||
|
@ -940,12 +1009,28 @@ void GL_Init(void *(*getglfunction) (char *name))
|
|||
Sys_Error("no extensions\n");
|
||||
}
|
||||
|
||||
GL_CheckExtensions (getglfunction);
|
||||
GL_CheckExtensions (getglfunction, gl_major_version + (gl_minor_version/10.f));
|
||||
|
||||
if (gl_config.gles && gl_config.glversion >= 2)
|
||||
{
|
||||
/*no matricies in gles, so don't try!*/
|
||||
qglLoadMatrixf = NULL;
|
||||
qglPolygonMode = NULL;
|
||||
qglShadeModel = NULL;
|
||||
qglDepthRange = NULL;
|
||||
|
||||
qglEnableClientState = NULL;
|
||||
qglDisableClientState = NULL;
|
||||
|
||||
qglDrawRangeElements = GL_DrawRangeElementsEmul;
|
||||
}
|
||||
|
||||
qglClearColor (0,0,0,0); //clear to black so that it looks a little nicer on start.
|
||||
qglClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (qglPolygonMode)
|
||||
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||
if (qglShadeModel)
|
||||
qglShadeModel (GL_FLAT);
|
||||
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
@ -953,7 +1038,6 @@ void GL_Init(void *(*getglfunction) (char *name))
|
|||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
checkerror();
|
||||
#ifdef DEBUG
|
||||
if (qglDebugMessageEnableAMD)
|
||||
qglDebugMessageEnableAMD(0, 0, 0, NULL, true);
|
||||
|
@ -965,8 +1049,6 @@ void GL_Init(void *(*getglfunction) (char *name))
|
|||
#if HASHPROGRAMS
|
||||
Hash_InitTable(&compiledshaderstable, sizeof(compiledshadersbuckets)/Hash_BytesForBuckets(1), compiledshadersbuckets);
|
||||
#endif
|
||||
|
||||
checkerror();
|
||||
}
|
||||
|
||||
unsigned int d_8to24rgbtable[256];
|
||||
|
@ -1071,3 +1153,4 @@ rendererinfo_t openglrendererinfo = {
|
|||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -152,12 +152,6 @@ void ClearAllStates (void);
|
|||
void VID_UpdateWindowStatus (HWND hWnd);
|
||||
void GL_Init(void *(*getglfunction) (char *name));
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define checkerror() if (qglGetError()) Con_Printf("Error detected at line %s:%i\n", __FILE__, __LINE__)
|
||||
#else
|
||||
#define checkerror()
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*);
|
||||
lp3DFXFUNC qglColorTableEXT;
|
||||
qboolean is8bit = false;
|
||||
|
@ -946,10 +940,10 @@ qboolean VID_AttachGL (rendererstate_t *info)
|
|||
Con_SafePrintf(CON_ERROR "wglMakeCurrent failed\n"); //green to make it show.
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
|
||||
if (developer.ival)
|
||||
{
|
||||
char *(WINAPI *wglGetExtensionsString)(void) = NULL;
|
||||
char *(WINAPI *wglGetExtensionsString)(HDC hdc) = NULL;
|
||||
if (!wglGetExtensionsString)
|
||||
wglGetExtensionsString = getglfunc("wglGetExtensionsString");
|
||||
if (!wglGetExtensionsString)
|
||||
|
@ -957,9 +951,9 @@ qboolean VID_AttachGL (rendererstate_t *info)
|
|||
if (!wglGetExtensionsString)
|
||||
wglGetExtensionsString = getglfunc("wglGetExtensionsStringEXT");
|
||||
if (wglGetExtensionsString)
|
||||
Con_SafePrintf("WGL extensions: %s\n", wglGetExtensionsString());
|
||||
Con_SafePrintf("WGL extensions: %s\n", wglGetExtensionsString(maindc));
|
||||
}
|
||||
*/
|
||||
|
||||
qwglCreateContextAttribsARB = getglfunc("wglCreateContextAttribsARB");
|
||||
#ifdef _DEBUG
|
||||
//attempt to promote that to opengl3.
|
||||
|
@ -969,18 +963,23 @@ qboolean VID_AttachGL (rendererstate_t *info)
|
|||
int attribs[9];
|
||||
char *mv;
|
||||
int i = 0;
|
||||
char *ver;
|
||||
|
||||
mv = vid_gl_context_version.string;
|
||||
ver = vid_gl_context_version.string;
|
||||
if (!*ver && vid_gl_context_es2.ival)
|
||||
ver = "2.0";
|
||||
|
||||
mv = ver;
|
||||
while (*mv)
|
||||
{
|
||||
if (*mv++ == '.')
|
||||
break;
|
||||
}
|
||||
|
||||
if (*vid_gl_context_version.string)
|
||||
if (*ver)
|
||||
{
|
||||
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
|
||||
attribs[i++] = (int)vid_gl_context_version.value;
|
||||
attribs[i++] = atoi(ver);
|
||||
}
|
||||
if (*mv)
|
||||
{
|
||||
|
@ -1031,8 +1030,10 @@ qboolean VID_AttachGL (rendererstate_t *info)
|
|||
else
|
||||
{
|
||||
DWORD error = GetLastError();
|
||||
if (error == ERROR_INVALID_VERSION_ARB)
|
||||
if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
|
||||
Con_Printf("Unsupported OpenGL context version (%s).\n", vid_gl_context_version.string);
|
||||
else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
|
||||
Con_Printf("Unsupported OpenGL profile (%s).\n", vid_gl_context_es2.ival?"gles":(vid_gl_context_compatibility.ival?"compat":"core"));
|
||||
else
|
||||
Con_Printf("Unknown error creating an OpenGL (%s) Context.\n", vid_gl_context_version.string);
|
||||
}
|
||||
|
@ -1043,8 +1044,6 @@ qboolean VID_AttachGL (rendererstate_t *info)
|
|||
TRACE(("dbg: VID_AttachGL: GL_Init\n"));
|
||||
GL_Init(getglfunc);
|
||||
|
||||
checkerror();
|
||||
|
||||
qwglChoosePixelFormatARB = getglfunc("wglChoosePixelFormatARB");
|
||||
|
||||
qwglSwapIntervalEXT = getglfunc("wglSwapIntervalEXT");
|
||||
|
@ -1061,8 +1060,6 @@ qboolean VID_AttachGL (rendererstate_t *info)
|
|||
if (!qGetDeviceGammaRamp) qGetDeviceGammaRamp = (void*)GetDeviceGammaRamp;
|
||||
if (!qSetDeviceGammaRamp) qSetDeviceGammaRamp = (void*)SetDeviceGammaRamp;
|
||||
|
||||
checkerror();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ void R_DrawSkyChain (batch_t *batch)
|
|||
return;
|
||||
}
|
||||
#ifdef GLQUAKE
|
||||
if (*r_fastsky.string)
|
||||
if (*r_fastsky.string && qrenderer == QR_OPENGL)
|
||||
{
|
||||
R_CalcSkyChainBounds(batch);
|
||||
|
||||
|
|
|
@ -88,6 +88,11 @@ typedef void (APIENTRYP FTEPFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB
|
|||
typedef void (APIENTRYP FTEPFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
|
||||
typedef void (APIENTRYP FTEPFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
||||
typedef void (APIENTRYP FTEPFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
|
||||
typedef void (APIENTRYP FTEPFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, GLcharARB *name);
|
||||
typedef GLint (APIENTRYP FTEPFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
|
||||
typedef void (APIENTRYP FTEPFNGLVERTEXATTRIBPOINTER) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRYP FTEPFNGLENABLEVERTEXATTRIBARRAY) (GLuint index);
|
||||
typedef void (APIENTRYP FTEPFNGLDISABLEVERTEXATTRIBARRAY) (GLuint index);
|
||||
typedef GLint (APIENTRYP FTEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
|
||||
typedef void (APIENTRYP FTEPFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
|
||||
|
@ -113,6 +118,8 @@ qboolean GL_CheckExtension(char *extname);
|
|||
|
||||
typedef struct {
|
||||
float glversion;
|
||||
qboolean nofixedfunc;
|
||||
qboolean gles;
|
||||
qboolean tex_env_combine;
|
||||
qboolean nv_tex_env_combine4;
|
||||
qboolean env_add;
|
||||
|
@ -305,7 +312,7 @@ void GL_Set2D (void);
|
|||
//
|
||||
qboolean R_ShouldDraw(entity_t *e);
|
||||
#ifdef GLQUAKE
|
||||
void R_RotateForEntity (const entity_t *e, const model_t *mod);
|
||||
void R_RotateForEntity (float *modelviewmatrix, const entity_t *e, const model_t *mod);
|
||||
|
||||
void GL_InitSceneProcessingShaders (void);
|
||||
void GL_SetupSceneProcessingTextures (void);
|
||||
|
@ -752,15 +759,23 @@ extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB;
|
|||
|
||||
//glslang - arb_shader_objects
|
||||
extern FTEPFNGLCREATEPROGRAMOBJECTARBPROC qglCreateProgramObjectARB;
|
||||
extern FTEPFNGLDELETEOBJECTARBPROC qglDeleteObjectARB;
|
||||
extern FTEPFNGLDELETEOBJECTARBPROC qglDeleteProgramObject_;
|
||||
extern FTEPFNGLDELETEOBJECTARBPROC qglDeleteShaderObject_;
|
||||
extern FTEPFNGLUSEPROGRAMOBJECTARBPROC qglUseProgramObjectARB;
|
||||
extern FTEPFNGLCREATESHADEROBJECTARBPROC qglCreateShaderObjectARB;
|
||||
extern FTEPFNGLSHADERSOURCEARBPROC qglShaderSourceARB;
|
||||
extern FTEPFNGLCOMPILESHADERARBPROC qglCompileShaderARB;
|
||||
extern FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetObjectParameterivARB;
|
||||
extern FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetProgramParameteriv_;
|
||||
extern FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetShaderParameteriv_;
|
||||
extern FTEPFNGLATTACHOBJECTARBPROC qglAttachObjectARB;
|
||||
extern FTEPFNGLGETINFOLOGARBPROC qglGetInfoLogARB;
|
||||
extern FTEPFNGLGETINFOLOGARBPROC qglGetProgramInfoLog_;
|
||||
extern FTEPFNGLGETINFOLOGARBPROC qglGetShaderInfoLog_;
|
||||
extern FTEPFNGLLINKPROGRAMARBPROC qglLinkProgramARB;
|
||||
extern FTEPFNGLBINDATTRIBLOCATIONARBPROC qglBindAttribLocationARB;
|
||||
extern FTEPFNGLGETATTRIBLOCATIONARBPROC qglGetAttribLocationARB;
|
||||
extern FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer;
|
||||
extern FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
|
||||
extern FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
|
||||
extern FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
|
||||
extern FTEPFNGLUNIFORMMATRIX4FVARBPROC qglUniformMatrix4fvARB;
|
||||
extern FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB;
|
||||
|
@ -771,12 +786,19 @@ extern FTEPFNGLUNIFORM1IARBPROC qglUniform1iARB;
|
|||
extern FTEPFNGLUNIFORM1FARBPROC qglUniform1fARB;
|
||||
|
||||
//glslang helper api
|
||||
GLhandleARB GLSlang_CreateProgram (char *precompilerconstants, char *vert, char *frag);
|
||||
GLhandleARB GLSlang_CreateProgram (char **precompilerconstants, char *vert, char *frag);
|
||||
GLint GLSlang_GetUniformLocation (int prog, char *name);
|
||||
#define GLSlang_UseProgram(prog) qglUseProgramObjectARB(prog);
|
||||
#define GLSlang_SetUniform1i(uni, parm0) qglUniform1iARB(uni, parm0);
|
||||
#define GLSlang_SetUniform1f(uni, parm0) qglUniform1fARB(uni, parm0);
|
||||
#define GLSlang_DeleteObject(object) qglDeleteObjectARB(object);
|
||||
void GL_SelectProgram(int program);
|
||||
#define GLSlang_UseProgram(prog) GL_SelectProgram(prog)
|
||||
#define GLSlang_SetUniform1i(uni, parm0) qglUniform1iARB(uni, parm0)
|
||||
#define GLSlang_SetUniform1f(uni, parm0) qglUniform1fARB(uni, parm0)
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define checkglerror() do {int i=qglGetError(); if (i) Con_Printf("GL Error %i detected at line %s:%i\n", i, __FILE__, __LINE__);}while(0)
|
||||
#else
|
||||
#define checkglerror()
|
||||
#endif
|
||||
|
||||
|
||||
extern FTEPFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
|
||||
|
|
|
@ -4161,8 +4161,6 @@ rendererinfo_t d3dfglrendererinfo = {
|
|||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
|
||||
""
|
||||
};
|
||||
|
|
|
@ -233,29 +233,48 @@ enum{
|
|||
PERMUTATION_GENERIC = 0,
|
||||
PERMUTATION_BUMPMAP = 1,
|
||||
PERMUTATION_SPECULAR = 2,
|
||||
PERMUTATION_BUMP_SPEC,
|
||||
PERMUTATION_OFFSET = 4,
|
||||
PERMUTATION_OFFSET_BUMP,
|
||||
PERMUTATION_OFFSET_SPEC,
|
||||
PERMUTATION_OFFSET_BUMP_SPEC,
|
||||
PERMUTATION_FULLBRIGHT = 4,
|
||||
PERMUTATION_LOWER = 8,
|
||||
PERMUTATION_UPPER = 16,
|
||||
PERMUTATION_OFFSET = 32,
|
||||
|
||||
PERMUTATIONS
|
||||
PERMUTATIONS = 64
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
enum shaderprogparmtype_e {
|
||||
SP_BAD,
|
||||
SP_BAD, //never set (hopefully)
|
||||
|
||||
SP_ATTR_VERTEX,
|
||||
SP_ATTR_COLOUR,
|
||||
SP_ATTR_TEXCOORD,
|
||||
SP_ATTR_LMCOORD,
|
||||
SP_ATTR_NORMALS,
|
||||
SP_ATTR_SNORMALS,
|
||||
SP_ATTR_TNORMALS,
|
||||
|
||||
SP_FIRSTUNIFORM, //never set
|
||||
|
||||
/*entity properties*/
|
||||
SP_ENTCOLOURS,
|
||||
SP_TOPCOLOURS,
|
||||
SP_BOTTOMCOLOURS,
|
||||
SP_TIME,
|
||||
SP_E_L_DIR, /*these light values are non-dynamic light as in classic quake*/
|
||||
SP_E_L_MUL,
|
||||
SP_E_L_AMBIENT,
|
||||
|
||||
SP_EYEPOS,
|
||||
SP_ENTMATRIX,
|
||||
SP_VIEWMATRIX,
|
||||
SP_MODELMATRIX,
|
||||
SP_MODELVIEWMATRIX,
|
||||
SP_PROJECTIONMATRIX,
|
||||
SP_MODELVIEWPROJECTIONMATRIX,
|
||||
|
||||
SP_RENDERTEXTURESCALE, /*multiplier for currentrender->texcoord*/
|
||||
|
||||
SP_LIGHTRADIUS,
|
||||
SP_LIGHTRADIUS, /*these light values are realtime lighting*/
|
||||
SP_LIGHTCOLOUR,
|
||||
SP_LIGHTPOSITION,
|
||||
|
||||
|
@ -277,7 +296,10 @@ typedef struct {
|
|||
};
|
||||
} shaderprogparm_t;
|
||||
|
||||
|
||||
union programhandle_u
|
||||
{
|
||||
int glsl;
|
||||
};
|
||||
typedef struct {
|
||||
float factor;
|
||||
float unit;
|
||||
|
@ -321,12 +343,11 @@ struct shader_s
|
|||
|
||||
SHADER_NODLIGHT = 1 << 15, //from surfaceflags
|
||||
SHADER_HASLIGHTMAP = 1 << 16,
|
||||
SHADER_HASTOPBOTTOM = 1 << 17
|
||||
SHADER_HASTOPBOTTOM = 1 << 17,
|
||||
SHADER_NOBUILTINATTR = 1 << 18 /*using custom glsl attributes so don't feed it builtins*/
|
||||
} flags;
|
||||
|
||||
union {
|
||||
int glsl;
|
||||
} programhandle[PERMUTATIONS];
|
||||
union programhandle_u programhandle[PERMUTATIONS];
|
||||
int numprogparams;
|
||||
shaderprogparm_t progparm[SHADER_PROGPARMS_MAX];
|
||||
|
||||
|
|
Loading…
Reference in a new issue