should make things easier.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@259 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-09-30 22:24:38 +00:00
parent 76f36d2bf3
commit 8a34e35fc4

View file

@ -336,8 +336,8 @@ readit:
fread (&net_message.cursize, 4, 1, cls.demofile);
net_message.cursize = LittleLong (net_message.cursize);
//Con_Printf("read: %ld bytes\n", net_message.cursize);
if (net_message.cursize > MAX_QWMSGLEN)
Sys_Error ("Demo message > MAX_QWMSGLEN");
if (net_message.cursize > MAX_OVERALLMSGLEN)
Sys_Error ("Demo message > MAX_OVERALLMSGLEN");
r = fread (net_message.data, net_message.cursize, 1, cls.demofile);
if (r != 1)
{
@ -575,10 +575,11 @@ void CL_Record_f (void)
{
int c;
char name[MAX_OSPATH];
int namelen = sizeof(name);
sizebuf_t buf;
char buf_data[MAX_QWMSGLEN];
int n, i, j;
char *s;
char *s, *p, *fname;
entity_t *ent;
entity_state_t *es, blankes;
player_info_t *player;
@ -586,7 +587,7 @@ void CL_Record_f (void)
int seq = 1;
c = Cmd_Argc();
if (c != 2)
if (c > 2)
{
Con_Printf ("record <demoname>\n");
return;
@ -601,19 +602,103 @@ void CL_Record_f (void)
if (cls.demorecording)
CL_Stop_f();
s = Cmd_Argv(1);
if (strstr(s, ".."))
namelen -= strlen(com_gamedir)+1;
if (c == 2) //user supplied a name
{
Con_Printf ("Relative paths not allowed.\n");
return;
fname = Cmd_Argv(1);
}
else
{ //automagically generate a name
if (cl.spectator)
{ // FIXME: if tracking a player, use his name
fname = va ("spec_%s_%s",
TP_PlayerName(),
TP_MapName());
}
else
{ // guess game type and write demo name
i = TP_CountPlayers();
if (cl.teamplay && i >= 3)
{ // Teamplay
fname = va ("%s_%s_vs_%s_%s",
TP_PlayerName(),
TP_PlayerTeam(),
TP_EnemyTeam(),
TP_MapName());
}
else
{
if (i == 2)
{ // Duel
fname = va ("%s_vs_%s_%s",
TP_PlayerName(),
TP_EnemyName(),
TP_MapName());
}
else if (i > 2)
{ // FFA
fname = va ("%s_ffa_%s",
TP_PlayerName(),
TP_MapName());
}
else
{ // one player
fname = va ("%s_%s",
TP_PlayerName(),
TP_MapName());
}
}
}
}
while(p = strstr(fname, ".."))
{
p[0] = '_';
p[1] = '_';
}
// Make sure the filename doesn't contain illegal characters
for (p=fname ; *p ; p++)
{
char c;
*p &= 0x7F; // strip high bit
c = *p;
if (c<=' ' || c=='?' || c=='*' || (c!=2&&(c=='\\' || c=='/')) || c==':'
|| c=='<' || c=='>' || c=='"' || c=='.')
*p = '_';
}
strncpy(name, va("%s/%s", com_gamedir, fname), sizeof(name)-1-8);
name[sizeof(name)-1-8] = '\0';
//make a unique name (unless the user specified it).
strcat (name, ".qwd"); //we have the space
if (c != 2)
{
FILE *f;
f = fopen (name, "rb");
if (f)
{
COM_StripExtension(name, name);
p = name + strlen(name);
strcat(p, "_XX.qwd");
p++;
i = 0;
do
{
fclose (f);
p[0] = i%100 + '0';
p[1] = i%10 + '0';
f = fopen (name, "rb");
i++;
} while (f && i < 100);
}
}
sprintf (name, "%s/%s", com_gamedir, s);
//
// open the demo file
//
COM_DefaultExtension (name, ".qwd");
cls.demofile = fopen (name, "wb");
if (!cls.demofile)
{