m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up

added particle fields inwater and spawnchance
changed particle field timelimit -> spawntime
emit state is now kept (fixes rid# 1015648 FINALLY)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1203 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-08-06 22:39:28 +00:00
parent c30d79eb31
commit 83cc102208
22 changed files with 390 additions and 255 deletions

View file

@ -311,7 +311,7 @@ void M_Menu_Particles_f (void)
int y = 32;
menu_t *menu;
int mgt;
extern cvar_t r_bouncysparks, r_part_rain, gl_part_torch, gl_part_flame;
extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame;
static const char *r_part_rain_options[] = {
"off",
@ -369,8 +369,7 @@ void M_Menu_Particles_f (void)
// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
MC_AddCvarCombo(menu, 16, y, " texture emittance", &r_part_rain, r_part_rain_options, r_part_rain_values);y+=8;
MC_AddCvarCombo(menu, 16, y, " WallTorch effect", &gl_part_torch, gl_part_effects_ops, gl_part_effects_vals);y+=8;
MC_AddCvarCombo(menu, 16, y, " Open flame effect", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
MC_AddCvarCombo(menu, 16, y, " model emitters", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);