m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
added particle fields inwater and spawnchance changed particle field timelimit -> spawntime emit state is now kept (fixes rid# 1015648 FINALLY) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1203 fc73d0e0-1445-4013-8a0c-d673dee63da5
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22 changed files with 390 additions and 255 deletions
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@ -311,7 +311,7 @@ void M_Menu_Particles_f (void)
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int y = 32;
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menu_t *menu;
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int mgt;
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extern cvar_t r_bouncysparks, r_part_rain, gl_part_torch, gl_part_flame;
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extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame;
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static const char *r_part_rain_options[] = {
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"off",
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@ -369,8 +369,7 @@ void M_Menu_Particles_f (void)
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// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
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MC_AddCvarCombo(menu, 16, y, " texture emittance", &r_part_rain, r_part_rain_options, r_part_rain_values);y+=8;
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MC_AddCvarCombo(menu, 16, y, " WallTorch effect", &gl_part_torch, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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MC_AddCvarCombo(menu, 16, y, " Open flame effect", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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MC_AddCvarCombo(menu, 16, y, " model emitters", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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