tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).

dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-09-01 04:45:15 +00:00
parent 7a69604a76
commit 8241ed13be
71 changed files with 1132 additions and 506 deletions

View file

@ -1916,6 +1916,34 @@ char *particle_set_high =
"}\n"
"r_trail \"progs/lspike.mdl\" tr_lavaspike\n"
/////////////////////////////////////////
//rogue plasma gun
"r_part tr_plasma\n"
"{\n"
"type texturedspark\n"
"texture \"particles/fteparticlefont.tga\"\n"
"tcoords 1 97 95 191 256\n"
"scale 15\n"
"step 4\n"
"alpha 0.3\n"
"die 0.25\n"
"rgb 128 128 255\n"
"veladd -32\n"
"spawnmode spiral\n"
"spawnvel 16\n"
"randomvel 32\n"
"friction 0\n"
"scalefactor 1\n"
"blend add\n"
"lighttime 0.2\n"
"lightshadows 0\n"
"lightradius 150\n"
"lightrgb 1 1 2\n"
"lightrgbfade 5 1 0.5\n"
"lightcorona 2 0.5\n"
"}\n"
"r_trail \"progs/plasma.mdl\" tr_plasma\n"
/////////////////////////////////////////
//scrag missiles.