tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance. add a trail to rogue's plasma weapon. fix r_waterstyle bug attempt to optimise qcvm slightly. tweak copyentity to be a bit more useful. tweak ban code slightly. 'stealth' penalty hides other penalties. fix some d3d9 rendering issues with q3. fix some q2 stuff. add the NOLEGACY thing that a few people have asked for lately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
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71 changed files with 1132 additions and 506 deletions
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@ -1916,6 +1916,34 @@ char *particle_set_high =
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"}\n"
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"r_trail \"progs/lspike.mdl\" tr_lavaspike\n"
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/////////////////////////////////////////
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//rogue plasma gun
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"r_part tr_plasma\n"
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"{\n"
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"type texturedspark\n"
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"texture \"particles/fteparticlefont.tga\"\n"
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"tcoords 1 97 95 191 256\n"
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"scale 15\n"
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"step 4\n"
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"alpha 0.3\n"
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"die 0.25\n"
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"rgb 128 128 255\n"
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"veladd -32\n"
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"spawnmode spiral\n"
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"spawnvel 16\n"
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"randomvel 32\n"
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"friction 0\n"
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"scalefactor 1\n"
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"blend add\n"
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"lighttime 0.2\n"
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"lightshadows 0\n"
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"lightradius 150\n"
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"lightrgb 1 1 2\n"
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"lightrgbfade 5 1 0.5\n"
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"lightcorona 2 0.5\n"
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"}\n"
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"r_trail \"progs/plasma.mdl\" tr_plasma\n"
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/////////////////////////////////////////
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//scrag missiles.
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