defs needed for realtime lighting on models and for doom replacement texture loading (when lacking the origional texture - which shouldn't be happening in my testbed.).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@564 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-12-05 08:26:33 +00:00
parent 75c585e397
commit 820907cb25

View file

@ -289,7 +289,7 @@ void R_DrawAliasModel (entity_t *e);
//gl_alias.c
void R_DrawGAliasModel (entity_t *e);
void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius);
void R_DrawGAliasModelLighting (entity_t *e);
void R_DrawGAliasModelLighting (entity_t *e, vec3_t lightpos, vec3_t colours, float radius);
//misc model formats
void R_DrawAlias3Model (entity_t *ent);
@ -319,6 +319,7 @@ void GL_BuildLightmaps (void);
void GL_LoadShaders(void);
int Mod_LoadReplacementTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
extern int image_width, image_height;
int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
int Mod_LoadBumpmapTexture(char *name);