Track areas properly, so we don't bug out when a client has multiple cameras in different areas.

Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-07-02 04:12:20 +00:00
parent 6c7220324e
commit 8197e0875f
64 changed files with 1336 additions and 959 deletions

View file

@ -781,7 +781,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
mask = NULL;
else
{
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin);
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin, NULL);
if (cluster >= 0)
mask = sv.world.worldmodel->phs + cluster*sv.world.worldmodel->pvsbytes;
else
@ -792,7 +792,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin);
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin, NULL);
if (cluster >= 0)
mask = sv.world.worldmodel->funcs.ClusterPVS(sv.world.worldmodel, cluster, NULL, PVM_FAST);
else
@ -877,7 +877,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
{
vec3_t pos;
VectorAdd(split->edict->v->origin, split->edict->v->view_ofs, pos);
cluster = sv.world.worldmodel->funcs.ClusterForPoint (sv.world.worldmodel, pos);
cluster = sv.world.worldmodel->funcs.ClusterForPoint (sv.world.worldmodel, pos, NULL);
if (cluster>= 0 && !(mask[cluster>>3] & (1<<(cluster&7)) ) )
{
// Con_Printf ("PVS supressed multicast\n");
@ -1042,7 +1042,7 @@ void SV_MulticastCB(vec3_t origin, multicast_t to, const char *reliableinfokey,
mask = NULL;
else
{
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin);
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin, NULL);
if (cluster >= 0)
mask = sv.world.worldmodel->phs + cluster * sv.world.worldmodel->pvsbytes;
else
@ -1053,7 +1053,7 @@ void SV_MulticastCB(vec3_t origin, multicast_t to, const char *reliableinfokey,
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin);
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, origin, NULL);
if (cluster >= 0)
mask = sv.world.worldmodel->funcs.ClusterPVS(sv.world.worldmodel, cluster, NULL, PVM_FAST);
else
@ -1127,7 +1127,7 @@ void SV_MulticastCB(vec3_t origin, multicast_t to, const char *reliableinfokey,
{
vec3_t pos;
VectorAdd(split->edict->v->origin, split->edict->v->view_ofs, pos);
cluster = sv.world.worldmodel->funcs.ClusterForPoint (sv.world.worldmodel, pos);
cluster = sv.world.worldmodel->funcs.ClusterForPoint (sv.world.worldmodel, pos, NULL);
if (cluster>= 0 && !(mask[cluster>>3] & (1<<(cluster&7)) ) )
{
// Con_Printf ("PVS supressed multicast\n");