Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly. checkpvs builtin can no longer mess up area checks elsewhere. Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes. Implement _skyroom worldspawn field, still needs a few tweaks though. Try to fix android surface-related crashes, AGAIN. Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code). A few tweaks to try to improve compatibility with q3 mods. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
6c7220324e
commit
8197e0875f
64 changed files with 1336 additions and 959 deletions
|
@ -1360,6 +1360,7 @@ typedef struct q1usercmd_s
|
|||
#define RDF_ANTIALIAS (1u<<20) //fxaa, or possibly even just fsaa
|
||||
#define RDF_RENDERSCALE (1u<<21)
|
||||
#define RDF_SCENEGAMMA (1u<<22)
|
||||
#define RDF_DISABLEPARTICLES (1u<<23) //mostly for skyrooms
|
||||
|
||||
#define RDF_ALLPOSTPROC (RDF_BLOOM|RDF_FISHEYE|RDF_WATERWARP|RDF_CUSTOMPOSTPROC|RDF_ANTIALIAS|RDF_SCENEGAMMA) //these flags require rendering to an fbo for the various different post-processing shaders.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue