threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers. support switching worldmodel in csqc. also associated bugfixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
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172 changed files with 9730 additions and 10862 deletions
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@ -194,6 +194,11 @@ BUILTIN(void, Menu_Control, (int mnum));
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BUILTINR(int, Key_GetKeyCode, (char *keyname));
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#undef ARGNAMES
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#if !defined(Q3_VM) && defined(FTEPLUGIN)
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#define ARGNAMES ,name,handle,mode
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BUILTINR(qboolean, VFS_Open, (char *name, vfsfile_t **handle, char *mode));//opens a direct vfs file. no access checks, and so can be used in threaded plugins
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,name,handle,mode
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BUILTINR(int, FS_Open, (char *name, qhandle_t *handle, int mode));
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#undef ARGNAMES
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@ -350,6 +355,9 @@ void Plug_InitStandardBuiltins(void)
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CHECKBUILTIN(Cvar_Update);
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//file system
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#if !defined(Q3_VM) && defined(FTEPLUGIN)
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CHECKBUILTIN(VFS_Open);
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#endif
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CHECKBUILTIN(FS_Open);
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CHECKBUILTIN(FS_Read);
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CHECKBUILTIN(FS_Write);
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