threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers. support switching worldmodel in csqc. also associated bugfixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -931,6 +931,7 @@ void Sys_DestroyMutex(void *mutex)
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/* Conditional wait calls */
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typedef struct condvar_s
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{
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//FIXME: these should not be pointers.
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pthread_mutex_t *mutex;
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pthread_cond_t *cond;
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} condvar_t;
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