threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers. support switching worldmodel in csqc. also associated bugfixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
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172 changed files with 9730 additions and 10862 deletions
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/*
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WARNING: THIS FILE IS GENERATED BY 'generatebuiltin.c'.
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YOU SHOULD NOT EDIT THIS FILE BY HAND
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*/
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extern char *particle_set_spikeset;
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#define R_PARTSET_BUILTINS_spikeset {"spikeset", &particle_set_spikeset},
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extern char *particle_set_faithful;
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#define R_PARTSET_BUILTINS_faithful {"faithful", &particle_set_faithful},
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extern char *particle_set_highfps;
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#define R_PARTSET_BUILTINS_highfps {"highfps", &particle_set_highfps},
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extern char *particle_set_high;
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#define R_PARTSET_BUILTINS_high {"high", &particle_set_high},
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extern char *particle_set_minimal;
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#define R_PARTSET_BUILTINS_minimal {"minimal", &particle_set_minimal},
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#ifdef HEXEN2
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extern char *particle_set_h2part;
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#define R_PARTSET_BUILTINS_h2part {"h2part", &particle_set_h2part},
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#else
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#define R_PARTSET_BUILTINS_h2part
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#endif
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#ifdef Q2CLIENT
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extern char *particle_set_q2part;
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#define R_PARTSET_BUILTINS_q2part {"q2part", &particle_set_q2part},
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#else
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#define R_PARTSET_BUILTINS_q2part
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#endif
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extern char *particle_set_tsshaft;
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#define R_PARTSET_BUILTINS {"spikeset", &particle_set_spikeset},{"faithful", &particle_set_faithful},{"highfps", &particle_set_highfps},{"high", &particle_set_high},{"minimal", &particle_set_minimal},{"h2part", &particle_set_h2part},{"q2part", &particle_set_q2part},{"tsshaft", &particle_set_tsshaft},
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#define R_PARTSET_BUILTINS_tsshaft {"tsshaft", &particle_set_tsshaft},
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#define R_PARTSET_BUILTINS R_PARTSET_BUILTINS_spikeset R_PARTSET_BUILTINS_faithful R_PARTSET_BUILTINS_highfps R_PARTSET_BUILTINS_high R_PARTSET_BUILTINS_minimal R_PARTSET_BUILTINS_h2part R_PARTSET_BUILTINS_q2part R_PARTSET_BUILTINS_tsshaft
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