gldebug works, but you need to remove the library dependencies, and openal apparently

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3709 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2010-12-23 06:08:07 +00:00
parent f0a1318c2b
commit 7f69ea35dd

View file

@ -3082,6 +3082,41 @@ SOURCE=..\client\snd_ov.c
# Begin Source File # Begin Source File
SOURCE=..\client\snd_sdl.c SOURCE=..\client\snd_sdl.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
!ENDIF
# End Source File # End Source File
# Begin Source File # Begin Source File