gldebug works, but you need to remove the library dependencies, and openal apparently
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3709 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3082,6 +3082,41 @@ SOURCE=..\client\snd_ov.c
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# Begin Source File
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# Begin Source File
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SOURCE=..\client\snd_sdl.c
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SOURCE=..\client\snd_sdl.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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!ENDIF
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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