in_xinput 1 is now default. because we can.
android gets a couple more gamepad buttons. gamepads now have separate keybindings. I've created some default binds for mods that are unaware of gamepad buttons. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5142 fc73d0e0-1445-4013-8a0c-d673dee63da5
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27 changed files with 397 additions and 213 deletions
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@ -2530,6 +2530,7 @@ void HUD_Editor_Key(int key, int unichar, qbool down)
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switch (key)
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{
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case K_ESCAPE:
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case K_GP_BACK:
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HUD_Editor_Toggle_f();
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break;
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case 'p' :
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@ -2562,15 +2563,23 @@ void HUD_Editor_Key(int key, int unichar, qbool down)
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Cvar_SetValue(hud_editor_allowplace, !hud_editor_allowplace->value);
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break;
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case K_UPARROW :
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case K_KP_UPARROW:
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case K_GP_DPAD_UP:
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// TODO : Add "nudging" in hud editor.
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break;
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case K_DOWNARROW :
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case K_KP_DOWNARROW:
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case K_GP_DPAD_DOWN:
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// TODO : Add "nudging" in hud editor.
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break;
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case K_LEFTARROW :
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case K_KP_LEFTARROW:
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case K_GP_DPAD_LEFT:
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// TODO : Add "nudging" in hud editor.
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break;
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case K_RIGHTARROW :
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case K_KP_RIGHTARROW:
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case K_GP_DPAD_RIGHT:
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// TODO : Add "nudging" in hud editor.
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break;
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}
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