Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).

Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-08-03 23:14:59 +00:00
parent 0378f937bb
commit 7903310326
60 changed files with 3820 additions and 863 deletions

View file

@ -290,7 +290,8 @@ typedef struct
CP_QUAKEWORLD,
CP_NETQUAKE,
CP_QUAKE2,
CP_QUAKE3
CP_QUAKE3,
CP_PLUGIN
} protocol;
qboolean resendinfo;
@ -660,6 +661,7 @@ void CL_ParseTEnt (qboolean nqprot);
void CL_ParseTEnt (void);
#endif
void CL_UpdateTEnts (void);
void CL_AddBeam (int tent, int ent, vec3_t start, vec3_t end);
void CL_ClearState (void);
@ -786,6 +788,8 @@ qboolean CSQC_StuffCmd(char *cmd);
qboolean CSQC_CenterPrint(char *cmd);
qboolean CSQC_ConsoleCommand(char *cmd);
qboolean CSQC_KeyPress(int key, qboolean down);
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation);
void CSQC_ParseEntities(void);
#endif
//