Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff. r_shadows is still broken due to depth sorting of model (and thier depth value being written too late). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
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60 changed files with 3820 additions and 863 deletions
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@ -290,7 +290,8 @@ typedef struct
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CP_QUAKEWORLD,
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CP_NETQUAKE,
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CP_QUAKE2,
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CP_QUAKE3
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CP_QUAKE3,
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CP_PLUGIN
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} protocol;
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qboolean resendinfo;
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@ -660,6 +661,7 @@ void CL_ParseTEnt (qboolean nqprot);
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void CL_ParseTEnt (void);
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#endif
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void CL_UpdateTEnts (void);
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void CL_AddBeam (int tent, int ent, vec3_t start, vec3_t end);
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void CL_ClearState (void);
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@ -786,6 +788,8 @@ qboolean CSQC_StuffCmd(char *cmd);
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qboolean CSQC_CenterPrint(char *cmd);
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qboolean CSQC_ConsoleCommand(char *cmd);
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qboolean CSQC_KeyPress(int key, qboolean down);
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int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation);
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void CSQC_ParseEntities(void);
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#endif
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//
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