OpenGL is moving to matricies.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@447 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-17 17:53:50 +00:00
parent 6a2482ad17
commit 74a54591e1

View file

@ -263,6 +263,8 @@ void SWR_NewMap (void)
int i;
memset (&r_worldentity, 0, sizeof(r_worldentity));
AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]);
VectorInverse(r_worldentity.axis[1]);
r_worldentity.model = cl.worldmodel;
// clear out efrags in case the level hasn't been reloaded