Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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70 changed files with 2062 additions and 1311 deletions
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@ -840,11 +840,12 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sam
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if (channel & 8)
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reliable = true; // sounds that break the phs are reliable
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use_phs = false;
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channel &= 7;
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}
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else
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use_phs = attenuation!=0;
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channel = (channel & 7) | ((channel & 0x1f0) >> 1);
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// if (channel == CHAN_BODY || channel == CHAN_VOICE)
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// reliable = true;
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@ -1491,7 +1492,7 @@ void SV_UpdateClientStats (client_t *client, int pnum)
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statsi[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v->weaponmodel));
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if (host_client->fteprotocolextensions & PEXT_MODELDBL)
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{
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if ((unsigned)statsi[STAT_WEAPON] >= 512)
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if ((unsigned)statsi[STAT_WEAPON] >= MAX_MODELS)
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statsi[STAT_WEAPON] = 0;
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}
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else
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